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Thaxll
searching Neon…
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4 ms
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1.
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by
Thaxll
13d ago
Sorry but I don't buy it, any crash can be found and fix by one or more humans, if it was not it's either they're incompetent ( I doubt that ) or they did not beleive it was important enough to fix. A crash is actually the ea
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Thaxll
15d ago
You have a serious engineering problem if you're not able to find the source of a crash after years.
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by
Thaxll
16d ago
That UI though... is it powered by Java?
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by
Thaxll
28d ago
The main issue with SQLite is the very poor type system, after testing it for an app I was shocked.
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by
Thaxll
1mo ago
I'd like to know what you base your statement on that the Raft implementations in etcd or CockroachDB are incorrect. Your original paper does not mention those implementations, so where does that claim come from?
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by
Thaxll
1mo ago
They never said that.
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by
Thaxll
1mo ago
The "world" runs on Kubernetes which is using Raft: https://pkg.go.dev/go.etcd.io/etcd/raft/v3 Are you saying that this implementation is wrong? "This Raft library is stable and feature complet
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by
Thaxll
2mo ago
The video game industry is built arround that, game engines use that model all the time as gameplay scripting. https://dev.epicgames.com/documentation/unreal-engine/bluepr...
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by
Thaxll
2mo ago
Golang-ci exists for a while and everyone is using it. Not sure what you're talking about.
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by
Thaxll
2mo ago
SQLite gets so much praise here but when you start using it, you realize quickly how bad it is, the type system is by default very limited and dangerous. It's like comparing old php with a strongly typed language. There is not even a d
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by
Thaxll
2mo ago
It doesn't exists because: - it's against ToS - it can get you banned Reversing API is trivial, this is not the reason.
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Thaxll
2mo ago
I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.
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by
Thaxll
2mo ago
Most major studios are using custom engines, Ubisoft, EA, Activision, Take2, Blizzard ect...
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by
Thaxll
2mo ago
That's not how it works, first of all IdTech is not a general engine, it's only made to build specific games: fps. Next you need to make a product out of that meaning a very large investment so that the engine is actually usable o
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by
Thaxll
2mo ago
Overwatch is a bit different though , it's not a pure hitscan fps such as valorant, cs or r6. Cheats in Overwatch are not as useful because the gameplay is different from other fps.
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by
Thaxll
2mo ago
Since you're not a gamer sorry but your opinion does not means much, you don't seem to realize how cheating is a problem in online games, it's not just an inconvenience, it kills games.
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by
Thaxll
3mo ago
For $30 you should sign your binary so you don't have a UAC popup. Also is it not doable with Google takeout ( with Gmail )?
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by
Thaxll
3mo ago
So much for Rust forcing you to handle errors.
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by
Thaxll
3mo ago
I mean it's a PC, you can install whatever your want on a PC.
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by
Thaxll
3mo ago
So you centralize 3 liners?
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by
Thaxll
3mo ago
Don't run k8s on bare metal if you don't have a good platform team though. Using a cloud provider ( eks / aks / gke ) is trivial and "problem" free. I've never had DNS problems going down, the only thing I
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by
Thaxll
3mo ago
k8s is not a pain, I would never return to something like Pupet / Ansible / etc ... to deploy bare ec2 instances, it's just re-inventing the wheel badly. Just use ECS / Fargate with an ALB in front if you need a simpler
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by
Thaxll
3mo ago
I don't understand the problem its trying to solve in the first place, IP works just fine, such as DNS. There is already IPv6 and quic, you need vendor and major software to have any traction in that field.
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by
Thaxll
3mo ago
Another vibe coded, dead in 6 month Rust project. People that trully need performance are not going to use a random server that has 0 support/ track record.
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by
Thaxll
3mo ago
This is what games do with ECS.
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by
Thaxll
4mo ago
Low memory usage.
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by
Thaxll
4mo ago
AI will never convince a jury though.
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by
Thaxll
4mo ago
It is much slower than 5%, there were other independent tests that put it around 20%.
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by
Thaxll
4mo ago
OVH is a cloud provider, and a large one. It is by far the largest EU provider.
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by
Thaxll
4mo ago
In web dev there is little creativity because everything has been done and there is a library / service to solve every problems, none of that exists in major games. Try Claude in your frontend/backend service, then try that in a g
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