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Shorrock
searching Neon…
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by
Shorrock
10y ago
In this type of transaction both parties end up achieving their goal going into things. The seller wants to sell, and the buyer wants to buy. Both parties likely disagree with the potential of the product. With that in mind, a question for
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by
Shorrock
11y ago
One size certainly does not fit all, however, my one take away is that this is huge benefit to paying close attention to what works best for you and optimizing your life around that. When you focus on productivity and happiness (often the 2
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by
Shorrock
13y ago
Valid point. I guess we don't really need lawyers to remove stuff, likely only to add them. We'll take them out this evening. [EDIT: Terms have been updated. Thanks again for bringing this to our attention]
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by
Shorrock
13y ago
Valid feedback, not an excuse, but we drafted this with a lawyer ages ago and haven't had the funds to properly revise. That said - it's not an excuse, and I have nothing to say but we're sorry. It was an launch oversight. We
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by
Shorrock
13y ago
Sure - I can speak to that a bit (there's a bit more information in an interview we did over at: http://blog.nodefly.com/post/49780591448/nodefly-buzz-atomic... ) We're currently running an all javascript
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by
Shorrock
13y ago
Yup. You can use the in-site Feedback link, or hit us up at hello@atomicbrawl.com
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by
Shorrock
13y ago
Good feedback. Having less friction before asking players to commit, would surly help. Something we'll look into for the future.
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by
Shorrock
13y ago
I'm the other 1/2 of the development team. Glad to have some other devs kick the tires. Would love whatever feedback you have! Thanks!
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Our startup launched after 3 years in development. What we’ve learned.
(blog.atomicbrawl.com)
3 points
by
Shorrock
13y ago
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by
Shorrock
13y ago
Love the product, and while the grandfather'd pricing is nice - it only lasts for 6 months. If we were to continue using it past these 6 months Intercom would cost, on a monthly basis, more than our servers and other add-on services we
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by
Shorrock
14y ago
As someone who has been working for the better part of 2 years on a browser-based game, I hope your predictions come true. In particular I've found the blending of what's expected in typical web-apps and how games function to bo some of the