Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Shinmera
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
1.
▲
by
Shinmera
2y ago
I don't have a mac, let alone a silicon one, so I can't test on it (I also have no patience for Apple's BS). However, it should work. At least SBCL itself runs, and Trial is mostly portable code, so it should, too, modulo som
2.
▲
by
Shinmera
2y ago
Because, as you guessed, no implementation other than SBCL comes close to the performance needed.
3.
▲
by
Shinmera
2y ago
That's what they claim, but ultimately it's their thing, so they do with it whatever they like.
4.
▲
by
Shinmera
2y ago
I specifically talk about the fast evaluator for SBCL. But even without that contrib, SBCL does have another evaluator as well that's used in very specific circumstances.
5.
▲
by
Shinmera
2y ago
Aw, thank you. Happy hacking!
6.
▲
by
Shinmera
2y ago
It does have a HID keyboard API, but typically you're expected to present an on-screen keyboard.
7.
▲
by
Shinmera
2y ago
The OS can do it, and some Nintendo titles on the Switch do use this capability, but I have talked to Nintendo directly about using it, and it's a hard No. I can't even use the JIT feature purely for dev.
8.
▲
by
Shinmera
2y ago
Yes, it's also open source: https://github.com/shirakumo/kandria My current unannounced project is a lot more ambitious still, being a 3D hack & slash action game. I post updates about that on the Patreon if y
9.
▲
by
Shinmera
2y ago
You cannot publish games with homebrew, it has to use the official SDK. Besides that, almost nobody has a jailbroken Switch, so it would make it extremely hard to play any games on anything but an emulator.
10.
▲
by
Shinmera
2y ago
I'm not doing the SBCL parts, that's all Charles' work that I hired him for. My work is the portability bits that Trial relies on to do whatever and the general build architecture for this, along with the initial runtime stu
11.
▲
by
Shinmera
4y ago
Thanks! I hope I can continue to do more.
12.
▲
by
Shinmera
4y ago
I'd been thinking and brainstorming with friends for ages on what to call it and we couldn't come up with a good name. At one point I was forced to pick something, so I just chose the age old tradition of typing stuff that sounds
13.
▲
by
Shinmera
4y ago
Glad you're enjoying it, and remember, don't be ashamed of using the gameplay options should later sections get too frustrating. Hmm, I think the minimising thing might be due to the exclusive fullscreen that the game starts up wi
14.
▲
by
Shinmera
4y ago
Cool, thanks a lot!
15.
▲
by
Shinmera
4y ago
Thanks! Hope you find the time some day. And yes, the assets are the part you need a valid copy for if you want to hack on the game.
16.
▲
by
Shinmera
4y ago
Good to hear!
17.
▲
by
Shinmera
4y ago
Ha ha, alright. Dig away then :)
18.
▲
by
Shinmera
4y ago
Yeah, the open world design is closest to Fallout, I'd say. We had plans to have dynamic faction mechanics like in the old Fallout games, too, but unfortunately that had to be cut for time.
19.
▲
by
Shinmera
4y ago
Very common.
20.
▲
by
Shinmera
4y ago
The problem is most likely that I haven't updated the included binaries of libmixed in a while. Building that in itself shouldn't be difficult, but no, there's no way to compile or play without the sound library present at al
21.
▲
by
Shinmera
4y ago
That unfortunately won't be possible. And I'm afraid the Switch is by far not as powerful as one would like.
22.
▲
by
Shinmera
4y ago
Thank you very much!
23.
▲
by
Shinmera
4y ago
Thank you!
24.
▲
by
Shinmera
4y ago
I already have a concept for another game. It'll be more ambitious in some respects and less so in others. Of course I'm continuing to use CL.
25.
▲
by
Shinmera
4y ago
Believe me I'd love to have it on Switch but it's a tall order for reasons I can't discuss due to NDAs. It might happen if my finances look well enough. It does run on the Steam Deck, though, so if you can get a hold on one o
26.
▲
by
Shinmera
4y ago
Yeah. Even around announcements and reveals there's a lot of scares going around. The industry has historically relied very heavily on a big launch hit, so the marketing around that had to be very carefully massaged, and release of inf
27.
▲
by
Shinmera
4y ago
Aw, thank you.
28.
▲
by
Shinmera
4y ago
Thanks a lot! I hope you enjoy it, whenever you get the time.
29.
▲
by
Shinmera
4y ago
My intention was always to make it available as open source. The stretch goal was there for the rest of the things and to provide some extra incentive. The license for the code is zlib now, but the assets remain closed. I think that is a fa
30.
▲
by
Shinmera
4y ago
I've started writing documentation for Trial on the parts that are unlikely to change much. The API stability warning will remain though, as I can't rule out that we might have to rewrite subsystems in the future as new needs and
More ›