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SeanBoocock
searching Neon…
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An Industry Insider Drives an Open Alternative to Big Tech's A.I
(nytimes.com)
2 points
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SeanBoocock
3y ago
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0 comments
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Microsoft Closes $69B Activision Deal, Overcoming Regulators' Objections
(nytimes.com)
130 points
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SeanBoocock
3y ago
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3 comments
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Drugmakers are ‘throwing the kitchen sink’ to halt Medicare price negotiations
(nytimes.com)
115 points
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SeanBoocock
3y ago
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104 comments
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SeanBoocock
3y ago
https://archive.is/A7vcl
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Oregon Decriminalized Hard Drugs
(theatlantic.com)
15 points
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SeanBoocock
3y ago
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9 comments
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Supreme Court Strikes Down Race-Based Admissions at Harvard and UNC
(nytimes.com)
24 points
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SeanBoocock
3y ago
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9 comments
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Musk Threatens War with Apple
(bloomberg.com)
7 points
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SeanBoocock
4y ago
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4 comments
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Netflix Begins Second Round of Layoffs, 300 Positions Cut
(variety.com)
5 points
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SeanBoocock
4y ago
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0 comments
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Microsoft Plans to Eliminate Face Analysis Tools in Push for ‘Responsible A.I.’
(nytimes.com)
13 points
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SeanBoocock
4y ago
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0 comments
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Appeals Court Revives Texas Law Targeting Social Media Companies
(nytimes.com)
2 points
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SeanBoocock
4y ago
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0 comments
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Why Uber Won’t Call the Police
(nytimes.com)
4 points
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SeanBoocock
5y ago
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0 comments
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SeanBoocock
5y ago
No they don't? Most people in tech don't live/work in SV, or even the United States. Even for those that do work in SV, most aren't working for FAANG or elsewhere for comparable comp.
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SeanBoocock
5y ago
I'd add Rome as perhaps a closer model to the sort of high budget, prestige television we're afforded now. First season had a budget in excess of $100 million dollars, a major increase over anything comparable (compare this to The
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SeanBoocock
5y ago
All of what you describe in terms of data driven entity composition is possible without a true ECS framework. That is what I was referring to and more or less what Unreal or Unity (base, not dots) offer. ECS is one of the better examples of
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SeanBoocock
5y ago
Speaking from experience, the hardest part about game development isn’t figuring out how to (efficiently) build something, it’s deciding what to build in the first place. The second hardest problem is getting everyone on board with the ans
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SeanBoocock
5y ago
One reason would be that you have a future (years) ship date and aren't yet in full production (but close). The sooner you adopt the new environment art and lighting workflows, the less sunk cost you'll have in assets/workflo
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SeanBoocock
5y ago
Political opinions are not protected in the same way, nor should they be, as the protected classes you cite (gender identity, sexual orientation, ethnicity, etc).
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SeanBoocock
5y ago
That’s exactly what EA did in response to the “EA Spouse” episode. New grad employees are hired as hourly, non-exempt workers and paid overtime for their first couple years. The financial incentive alone doesn’t eliminate crunch, but it is
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SeanBoocock
5y ago
Second this. Have worked at several AAA studios as an engineer. I am currently hiring for junior and senior engineering positions. The number of candidates for the former is two orders of magnitude greater than the latter. The good senior e
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Scientists Believe These Photos Show Mushrooms on Mars–and Proof of Life
(popularmechanics.com)
3 points
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SeanBoocock
5y ago
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2 comments
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SeanBoocock
5y ago
The margin on digital sales is a lot better than physical sales, and every large publisher has been pushing the transition to digital as fast as possible. A publisher is getting ~70% on every digital sale compared to ~50% for physical.
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SeanBoocock
5y ago
If your only, or primary, experience building games was scripting systems in blueprints (or analogous visual scripting language), you wouldn't get hired as an engineer at most large studios. There is a role for that on those teams: tec
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SeanBoocock
5y ago
Been in the industry for a decade and am a hiring manager for engineers. Overall, the industry has never been better and there are plenty of job opportunities available to work on a wide variety of games. In terms of general advice for juni
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SeanBoocock
5y ago
Not sure where this is coming from. Most AAA studios have been using Perforce for decades. There is a smaller contingent using Git, mostly mobile and indie games. UE is not different in that respect. We have to deal with large, versioned bi
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SeanBoocock
5y ago
It's designed to partially neutralize partisan attacks from the right. I expect diplomatic discussions are far more substantive and nuanced, while the executives figure out how to manage the optics of an agreement.
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SeanBoocock
6y ago
No one owes the publisher anything for a commercial failure in standard publisher contract where they are funding development. The publisher is taking the financial risk; that’s the point. The developer will make additional money beyond the
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SeanBoocock
6y ago
Relative to other game engines, particularly proprietary ones, no. Epic is dominating the engine licensing space in large part because their tooling is better than the alternatives.
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SeanBoocock
6y ago
I have never had a job that wasn't at least games adjacent, but I expect the comparison is not that clear. There is a huge diversity of commercial game development, just as there is for commercial software development generally. On ave
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SeanBoocock
6y ago
Like every other state, there is a stark divide in the culture and politics of the major metropolitan areas and everywhere else. San Francisco vs parts of rural Northern California are an even starker example of that than what you would see
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SeanBoocock
6y ago
This is a good point and probably lost on people who aren’t board game enthusiasts. In video games a “game developer” is a broad characterization that could apply to anyone on the development team. “Game designer” is a specific role on that
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