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PierreA
searching Neon…
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1.
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To Update, or Not Update Apps, That Is the Question
(medium.com)
2 points
by
PierreA
10y ago
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0 comments
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The life of Writing Wizard app
(medium.com)
1 points
by
PierreA
11y ago
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0 comments
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L'Escapadou Apps Revenue 2014 Report
(blog.lescapadou.com)
1 points
by
PierreA
12y ago
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0 comments
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by
PierreA
13y ago
Thanks ! According to my wife who is english to french translator - which helps me a lot to check my writing - my english is not so good ;-) But I believe it is enough to explain clearly what I want to say
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by
PierreA
13y ago
I've never heard about this. Some apps have a lot of "fake" 5-stars rating and are not performing very well...
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by
PierreA
13y ago
I support all ios device (but you need at least ios5.1).
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by
PierreA
13y ago
No.It would be very hard to succeed, I believe. My brand is only known in the educational space. But sometimes I really like to create a game :-)
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by
PierreA
13y ago
It is a big discussion in the Montessori community. Some montessorian love my apps, some wants kids to play only with wood objects... Nobody knows what would think Maria Montessori but since she was an innovator, I think she would be open-m
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by
PierreA
13y ago
it really depends on your skills. Coding is one thing. Designing is another and graphics and third one. If you are weak in one, you should get help... I'm good in coding and designing but I'm not so good in graphics and for some g
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by
PierreA
13y ago
Yes I would say that. Merci!
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by
PierreA
13y ago
If you put all EU markets together I think you've got something as big as the US (although one would need some figures to prove that). Now the issue is that you need to market in each country and in a different language. In addition,
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by
PierreA
13y ago
Nice feedback on Android market (yes the issue is that I sold mostly on tablet). I don't agree about cloning - what is difficult is to have a good/large user base and being featured. Cloning will not help you a lot for that. Gamin
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by
PierreA
13y ago
it's Acapela. it's impossible to build your own text to speech engine if you want quality - it's years of R&D to have a very good one.
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by
PierreA
13y ago
kid's game market (not "purely" educational) is more competitive, and you have to fight with big players like toca boca/disney/nickelodeon. So you have to innovate even more. I've seen great apps disapearing fr
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by
PierreA
13y ago
Thanks ! Yes it's not a secret that the best way to market app is word of mouth but the issue is really to get a large user base so that it works. Happy to read that you play with your kids with my apps - I'm always thinking about
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by
PierreA
13y ago
yes it is still an open question for me. There are many big brands that don't do this - why ? I think everybody is experimenting in kids'app world - it's not clear as in games where (consumable) IAP are very profitable.
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by
PierreA
13y ago
The issue in schools is that older kids are smarter that the teachers and can fool them to do what they want on the iPad Or simply they can the hack the device to do what they want - there was a big story in LA schools about this - but I be
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by
PierreA
13y ago
Let's say that you can't always play with your kids, so sometimes it's nice that they have some toys to play with...By the way, my kids are just around with friends and they are playing with.. Playmobil (whereas there 5 ipads
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PierreA
13y ago
http://en.wikipedia.org/wiki/Montessori_education Now there is a lot of discussions on how this approach can be translated to touch devices because moving things in the real world is something important in the approach
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by
PierreA
13y ago
France is strange. I've got articles in NYT but never in french major medias. Recently, I've got more exposure in the US App Store than in the french app store... Perhaps I don't know the right person (or big medias are not i
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by
PierreA
13y ago
thanks - but I don't think it is the case anymore. There are indie,big publishers, funded startups that are doing great stuff (some have based their business model on my previous reports!!). As I've said, when the iPad was releas
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by
PierreA
13y ago
Thanks - it's just because I'm still a kid somehow, so I like it to be fun for kids like me ;-) For the UX, I worked in this field so I've got some experience/feeling/theoric knowledge in this field. Pedagogy knowle
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PierreA
13y ago
yes it is after Apple cut. Sorry for my bad english - I should use profit I believe. I've got a little bit of expense but not much since I work alone and from home. I just have some royalties to give back to a text to speech engine fo
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PierreA
13y ago
all my apps were promoted on the app store (thanks Apple to help some indie!) but apps doesn't stay for long featured (competition!)
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by
PierreA
13y ago
I think my luck is that I was here at the beginning of the /marketiPad. I was not thinking the market would grow so much. Using the Montessori name was not a big marketing plan actually (I was really dumb about marketing 3 years ago -
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by
PierreA
13y ago
actually I've done this report in 2011 and 2012, and at this time this was really a good question because there was not so much competion. Nowadays as maxerison unerlined, there is a lot of competition (and I'm happy to still have
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by
PierreA
13y ago
Let me know if you have questions (I'm the lucky indie dev who wrote the post)
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My Experience in the Educational Apps Market – 2013 report
(blog.lescapadou.com)
329 points
by
PierreA
13y ago
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80 comments
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by
PierreA
14y ago
appfigures.com
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by
PierreA
14y ago
it was simple - I tried all the major engines on the market and take the best one for iOS. All companies almost offer the same license (20 to 30% of your income).
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