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PiXeL161616
searching Neon…
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Show HN: TideGlass, nature simulations for a second monitor, written in Metal
(tideglass.app)
2 points
by
PiXeL161616
8d ago
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by
PiXeL161616
15d ago
Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.
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by
PiXeL161616
16d ago
Fractal jitter has a trap worth knowing if you use this for feature placement rather than just partitioning. If you domain-warp the field, the warp has to scale with the cell size. A fixed-wavelength warp just translates the small cells ins
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by
PiXeL161616
20d ago
Voxelising, most likely. The naive way's to rasterise the mesh into a 3D grid and count the cells inside, which really is rendering and then sampling the result. It costs resolution cubed instead of triangle count, and the answer'
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by
PiXeL161616
3y ago
Techniques for leveraging Impostor Syndrome to enhance your role as a manager while emphasizing the significance of embracing discomfort, fostering self-awareness, and cultivating a culture of continuous learning.