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PhilDunphy23
searching Neon…
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Show HN: Interact with your .eml files using MCP tools
(github.com)
2 points
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PhilDunphy23
3mo ago
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0 comments
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PhilDunphy23
6mo ago
If you have issues with passkey authentication try other device
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Another Air Combat vibe coded game
(aircombat.vercel.app)
1 points
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PhilDunphy23
6mo ago
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1 comments
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JWT Studio – Your local tokens, organized
(github.com)
4 points
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PhilDunphy23
7mo ago
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0 comments
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PhilDunphy23
9mo ago
I added NPC, snow effect and recorder/player this year. Code here: https://github.com/MiguelRipoll23/hood-ball I still need to do some good refactor and separation of concerns... hopefully AI helps me out.
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Multiplayer TypeScript Game (2025 update)
(hoodball.vercel.app)
1 points
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PhilDunphy23
9mo ago
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1 comments
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Show HN: Hood Ball – Multiplayer car-based soccer battle (v2)
(miguelripoll23.github.io)
1 points
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PhilDunphy23
1y ago
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0 comments
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Show HN: Teams DJ – monitor microphone usage to control your music
(github.com)
1 points
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PhilDunphy23
2y ago
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0 comments
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Show HN: A game server built with Deno KV
(github.com)
3 points
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PhilDunphy23
2y ago
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0 comments
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Show HN: Wheel Ball – Multiplayer game for the web
(miguelripoll23.github.io)
1 points
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PhilDunphy23
2y ago
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0 comments
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PhilDunphy23
2y ago
Is your browser missing passkey support? If you see any errors please let me know.
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Show HN: Wheel Ball – Multiplayer game for the web
(miguelripoll23.github.io)
3 points
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PhilDunphy23
2y ago
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3 comments
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PhilDunphy23
2y ago
Tech stack: - Passkey for registration and login - JSON Web Tokens for game server authentication - WebSocket for real-time notifications and tunneled communication between server and player - WebRTC for real-time communication between host
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Whell Ball: multiplayer game for the web
(miguelripoll23.github.io)
1 points
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PhilDunphy23
2y ago
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1 comments
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Show HN: A GitHub action to bump version using custom pull request labels
(github.com)
2 points
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PhilDunphy23
3y ago
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0 comments
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PhilDunphy23
3y ago
I've been analyzing the leaked source code of GTA V to see how the matchmaking works and learn more about game servers. I decided to create a Wiki on GitHub to publish my learnings with the hope of others to join if they interested. Be
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GitHub's Sunday Outage
(github.blog)
1 points
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PhilDunphy23
3y ago
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0 comments
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Show HN: A GitHub action to generate tags for releases
(github.com)
2 points
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PhilDunphy23
3y ago
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0 comments
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PhilDunphy23
7y ago
I always asked myself this question: does this kind of attacks try to authenticate to every single IP address (for loop, excluding ranges from Google, Microsoft, Apple...) or does it penetrate the victim network first by executing some rand
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PhilDunphy23
7y ago
This is the kind of thing I see with my ad blocker and I press “save preferences” anyways because I don’t want to deal with more than one click.
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Introducing Node.js 12
(medium.com)
22 points
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PhilDunphy23
7y ago
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0 comments
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Ask HN: What template engine do you prefer?
1 points
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PhilDunphy23
7y ago
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2 comments
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PhilDunphy23
7y ago
It’s the new snippet for analytics.
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PhilDunphy23
7y ago
https://www.googletagmanager.com/gtag/js Search “jQuery” in there, first result will be the copyright comment plus the version.
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PhilDunphy23
7y ago
If you have jQuery on your website alongside Google Analytics, you’re loading two jQuery libraries without you knowing due to Google using it too on their analytics script.
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Show HN: Multiplayer 2D game for Windows 10
(github.com)
6 points
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PhilDunphy23
7y ago
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0 comments
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HTTP State Tokens
(github.com)
4 points
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PhilDunphy23
7y ago
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0 comments
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PhilDunphy23
8y ago
I dislike a few things from it: - Can't tell when the request has been made by the user or the service worker on the server logs. - Not being able to ignore certain parameters from the search part of the URL (all or none). Excluding th