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Miksel12
searching Neon…
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by
Miksel12
2y ago
They could just be aligend and padded to the next power of 2, right? I think they work like that in Zig and only when they are put in a (bit)packed struct are they actually (bit)unaligned and unpadded.
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Miksel12
2y ago
Don't you think intermediate representation like SPIR-V would suffice in mostly eliminating stutter? Yuzu used that and shader stutter seemed to be minimal and I can image that the shaders generated by Yuzu are much more complex than D