Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
MikeShah
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
MikeShah
3mo ago
I've been teaching my students for years about sound and music, and I always showcase Bobby Prince's work. Here's a fun clip of him playing in the early days: https://youtu.be/9w3yoIOK-9U?is=alZLs2OSL8pJ7JEQ
2.
▲
Elegant D
(youtube.com)
2 points
by
MikeShah
5mo ago
|
1 comments
3.
▲
by
MikeShah
5mo ago
Opening talk at the recent D Language Symposium. Details and slides at Dlangsymposium.com
4.
▲
by
MikeShah
7mo ago
Indeed! Thanks for also linking my discussion with Wouter His early work on Cube engine and Amiga-E are still awesome to look at.
5.
▲
2025 Njpls – Revisiting the D Language – My 2^x Programming Language[Ep. 133]
(youtube.com)
2 points
by
MikeShah
1y ago
|
1 comments
6.
▲
by
MikeShah
1y ago
This is a rerecording of a recent talk I gave at the New Jersey Programming Language Seminar on the D programming language. It's a brief tour of the D programming language, why I enjoy the language(i.e. my 'sales pitch'), and
7.
▲
by
MikeShah
1y ago
YouTube series has tutorials, and course videos are on my website. More slides and such will be posted on my website otherwise.
8.
▲
by
MikeShah
1y ago
No worries at all! :)
9.
▲
by
MikeShah
1y ago
We have also been using D for computer graphics and game programming as of this year! :D
10.
▲
by
MikeShah
3y ago
D was originally the 'Digital Mars Compiler'. Everyone around Walter Bright kept calling it D because it was a modern language with C-like syntax. Thus, D the next letter in the alphabet and eventually Walter gave in. :)
11.
▲
by
MikeShah
3y ago
Continuing to add to my playlist on the language: https://youtube.com/playlist?list=PLvv0ScY6vfd9Fso-3cB4CGnSl...
12.
▲
by
MikeShah
3y ago
A few other folks (including myself) are or otherwise continue to teach D. https://youtu.be/V2YwTIIMEeU?si=To2DBlzz30XAUptN https://dlang.org/blog/2022/02/19/how-i-taught-the-d-program..
13.
▲
by
MikeShah
3y ago
Absolutely! Any game in C#, Java, or even C++ Unreal Engine games. https://unrealcommunity.wiki/garbage-collection-36d1da
14.
▲
by
MikeShah
3y ago
It's worth noting many (A majority as I understand) AAA game studios end up writing their own STL. I'm willing to bet many industries where performance is the primary concern also write much of their core libraries from scratch. D
15.
▲
by
MikeShah
3y ago
Here is my playlist: https://youtube.com/playlist?list=PLvv0ScY6vfd9Fso-3cB4CGnSl... Some more upcoming videos will include some tools for D's ecosystem. I can also recommend Ali's book here as a reference to the
16.
▲
by
MikeShah
3y ago
I like it, use it, and teach it. - It's both fast for prototyping and also scales well for large applications. - Compiles very fast with DMD and supports many platforms with LDC and GDC. - CTFE (compile-time function execution) is a bi
17.
▲
Time Travel Debugging Introduction on Linux
(undo.io)
13 points
by
MikeShah
4y ago
|
2 comments
18.
▲
by
MikeShah
4y ago
Hi Folks, I wanted to share a video and recent article on getting started with time travel debugging using the freely available 'rr' tool on Linux (Full disclosure, I'm the author :) ). Debugging is the number one skill (from