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MayorOfMonkeys
searching Neon…
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1.
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by
MayorOfMonkeys
8y ago
Wow. Looks like a shameless rip-off of Three.js. Doing a search and replace of 'THREE' to 'v3d' is, frankly, disrespectful, IMHO.
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PlayCanvasAR: fast and easy Augmented Reality for the web
(github.com)
1 points
by
MayorOfMonkeys
9y ago
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0 comments
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MayorOfMonkeys
9y ago
PlayCanvas might be an easier jumping on point for WebGL for you. See https://github.com/playcanvas/engine and https://playcanvas.com
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'After the Flood' Showcases Newly Arrived WebGL 2 API
(aftertheflood.playcanvas.com)
1 points
by
MayorOfMonkeys
10y ago
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0 comments
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MayorOfMonkeys
10y ago
PlayCanvas has a renderer that has an optimized path for stereo rendering - achieves great perf on mobile. https://blog.playcanvas.com/webvr-support-in-playcanvas/
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by
MayorOfMonkeys
10y ago
I'd recommend checking out PlayCanvas ( https://playcanvas.com ). It gives you a pretty powerful editor app to build WebGL content. It's got a scripting interface, but you can create some pretty cool graphical scenes wit
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by
MayorOfMonkeys
10y ago
Interesting. With a little hackery, it should be fairly easy to get this working with PlayCanvas. I'm not sure why it needs to use a new element type though (canvas3D).
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by
MayorOfMonkeys
10y ago
I'm seeing a dramatic up-tick in companies wanting WebGL content to be built, either in-house or externally. WebVR is only going to accelerate this trend. So, sure, picking up skills around WebGL content creation should be a safe bet b
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MayorOfMonkeys
10y ago
Definitely check out PlayCanvas at https://playcanvas.com for many gorgeous applications of WebGL.
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WebGL Texture Compression Made Easy
(blog.playcanvas.com)
2 points
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MayorOfMonkeys
10y ago
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0 comments
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Show HN: Live coding WebGL apps with PlayCanvas
(youtube.com)
2 points
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MayorOfMonkeys
10y ago
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0 comments
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by
MayorOfMonkeys
10y ago
Here is a hot code replacement feature: https://twitter.com/playcanvas/status/751469647149621248 You definitely learn JS! That's the language typed by the coder in the video. Of course, PlayCanvas has its own
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MayorOfMonkeys
10y ago
Sounds like PlayCanvas would suit your needs very well. https://playcanvas.com
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WebGL performance – PlayCanvas vs. Unreal
(blog.playcanvas.com)
2 points
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MayorOfMonkeys
10y ago
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0 comments
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MayorOfMonkeys
10y ago
Or alternatively: if you can't even do a spinning cube, you have a problem.
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PlayCanvas vs. Unity WebGL
(blog.playcanvas.com)
1 points
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MayorOfMonkeys
10y ago
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2 comments
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Call of Duty Gun Configurator in Your Browser
(gun.playcanvas.com)
1 points
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MayorOfMonkeys
10y ago
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0 comments
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MayorOfMonkeys
10y ago
PlayCanvas is built on WebGL which leverages hardware antialiasing by default.
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Live Update WebGL App Code on Multiple Devices
(blog.playcanvas.com)
1 points
by
MayorOfMonkeys
10y ago
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0 comments
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Runtime Lightmap Generation for WebGL
(blog.playcanvas.com)
1 points
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MayorOfMonkeys
10y ago
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0 comments
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MayorOfMonkeys
10y ago
PlayCanvas has a WebVR integration. You get a Unity-esque editing environment coupled to an open source engine that's built specifically for the web/WebGL. http://blog.playcanvas.com/easy-cardboard-vr-in-webgl/
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by
MayorOfMonkeys
11y ago
There's always the open source PlayCanvas Game Engine. Why re-invent the wheel? https://github.com/playcanvas/engine
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MayorOfMonkeys
11y ago
Cool. Feature request: generate the six faces to be used as a cubemap. Additionally, enable saving in an HDR format. :D
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MayorOfMonkeys
11y ago
The engine itself is open source (MIT license): https://github.com/playcanvas/engine If you want a fancy editor to build more quickly, it's free to work in public. And for 'garage-outfits' that want to
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MayorOfMonkeys
11y ago
You can't make this in Unity. Unity doesn't support the mobile browser whereas this runs on an iPhone 4S.
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MayorOfMonkeys
11y ago
It's because Unity and Epic cross-compile large codebases to many MBs of JavaScript. This simply overwhelms the JavaScript engines on mobile. The PlayCanvas engine on the other hand is hand-written and is 125KB of JavaScript.
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MayorOfMonkeys
11y ago
Unity and Unreal Engine don't support the mobile browser.
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by
MayorOfMonkeys
11y ago
I'm not sure what's up with your iPhone 4S (although you do say 'equivalent') but on my 4S, I get around 10FPS. Not fast, but usable.
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MayorOfMonkeys
11y ago
Have you tried it on your mobile? The fact you can experience this kind of content in the mobile browser and even mobile Facebook and Twitter clients without having to visit an app store is new and IMHO, very exciting.
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MayorOfMonkeys
11y ago
WebGL is being utilized in Google Maps which has massive adoption. There are even whole browser based game engines like PlayCanvas - see https://playcanvas.com - that rely on WebGL. You have to remember, WebGL only gained full c
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