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LowLevelMahn
searching Neon…
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6 ms
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1.
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LowLevelMahn
3mo ago
no thats nearly impossible
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LowLevelMahn
3mo ago
be negative, no problem - the goal is different - we are foremost developers that like the challenge to get the game back into its source state - its interesting to see on an algorithmic level how the devs got it working at that time with a
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LowLevelMahn
3mo ago
its mostly the combined work of AJenbo, neuviemeporte and others - my part is very small, fixing some compilation problems with newer compilers and spreading the news C source needs to get compiled on every platform reachable - that is a mu
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LowLevelMahn
3mo ago
Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows w
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DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
(neuviemeporte.github.io)
284 points
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LowLevelMahn
3mo ago
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75 comments
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LowLevelMahn
7mo ago
that is the inital post to explain what the link referes to...
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LowLevelMahn
7mo ago
Tools: IDA Pro 5 (Freeware) is the last Freeware version able to handle DOS executeables (official available by the ScummVM devs https://www.scummvm.org/news/20180331/ ) - IDA Pro still supports DOS-stuff with late
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LowLevelMahn
7mo ago
the developer 'Wilczek' is posting the progress on his Railroad Tycoon reversing in this Vogons-Thread
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Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
(vogons.org)
166 points
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LowLevelMahn
7mo ago
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62 comments
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Stunts DOS game mod SuperSight 2.00 released
(marnetto.net)
3 points
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LowLevelMahn
8mo ago
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1 comments
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LowLevelMahn
8mo ago
the developer Alberto Marnetto is responsible for creating this crazy mod extending the sight of view in Stunts making it look like a different game Blog: https://marnetto.net/2026/01/27/camel Youtube: https
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LowLevelMahn
1y ago
this Rust demo also uses PTX directly During the build, build.rs uses rustc_codegen_nvvm to compile the GPU kernel to PTX. The resulting PTX is embedded into the CPU binary as static data. The host code is compiled normally.
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LowLevelMahn
1y ago
not using a union: https://ojdip.net/2013/10/implementing-a-variant-type-in-cpp... because the union can't be extended with variadic template types
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LowLevelMahn
2y ago
the .Net environment strongly depends on the runtime-ability of all .Net Languages - its feel like AOT (ahead-of-time/finaly compiled) but its not, so Rust woulnd fit good
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LowLevelMahn
2y ago
rustc is written in Rust - for many years, start based on OCaml
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LowLevelMahn
2y ago
so Spice86 helps in translating realmode 16bit DOS code into similar assembler looking like C# code - which got the exact same semantic and behavior but its pure C# - you can then use the normal Visual Studio debugger/IDE to port or ex
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LowLevelMahn
2y ago
there are so many reasons for that -there is sometimes not a single statical exe (that means all code inside) but overlays(DOS like DLLs) or serveral other ways of loading code at runtime (example for sound/gfx-drivers) - DOS allows te
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Enhanced Syndicate Wars Port
(github.com)
1 points
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LowLevelMahn
2y ago
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1 comments
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LowLevelMahn
2y ago
(found on vogons: https://www.vogons.org/viewtopic.php?p=1331177 ) there is a team working on enhancing the original Syndicate Wars port ( https://gynvael.coldwind.pl/?id=279 ) by Unavowed and Gynvael Coldwind
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LowLevelMahn
2y ago
correct "16bit segment:offset" reversing is such a huge time consumer - linear 32bit DOS code is more or less easy in comparison
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LowLevelMahn
2y ago
"with almost a decade of experience" isn't a senior at all with or without legacy projects :) and nothing beats the legacyness of languages before the java/webtech times - and im not even talking about COBOL
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LowLevelMahn
2y ago
sadly, correct reversing is such a huge time consumer - decades are easily reached and there are not that many developers who are passionated enough
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LowLevelMahn
2y ago
its was partially ~40% ported (10 years ago) to C but still only running on DOS
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LowLevelMahn
2y ago
the same guy that created (800% Detail: Tweaking Stunt Island’s 30-year-old 3D Engine): https://marnetto.net/2024/11/20/tweaking-stunt-island
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Supersight: Mod for DOS game stunts that increasing the field of view
(marnetto.net)
21 points
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LowLevelMahn
2y ago
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8 comments
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LowLevelMahn
2y ago
developer Alberto Marnetto create a modification (based on Stunts reversing propject restunts) to increasing the field of view while driving
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LowLevelMahn
2y ago
"near" like never :)
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LowLevelMahn
2y ago
the globe is not a static image - can be rotated with the arrows in the lower left, and it rotates very slowly by itself
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DOS Game "Dune1" Reversing: Room and Globe Viewer
(mastodon.social)
4 points
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LowLevelMahn
2y ago
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2 comments
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LowLevelMahn
2y ago
Thomas Fach-Pedersen aka madmoose from the "dune reborn" community - know for its early work on the reversing that let to the ScummVM/Blade-Runner port, pushed some of his current Dune1 reversings online a Rust/WASM base
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