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Kiwikwi
searching Neon…
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1.
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by
Kiwikwi
4y ago
Such "overlong" encodings are not valid UTF-8.
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by
Kiwikwi
8y ago
(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can send us an email (with details of your specific sit
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Kiwikwi
9y ago
Unity will automatically exclude the things that can be excluded. See "Strip Engine Code" at https://docs.unity3d.com/Manual/webgl-building.html This only goes so far. E.g. Unity doesn't have a separate
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by
Kiwikwi
9y ago
FWIW, I don't see a 10 second delay. I see a delay of roughly 2.5 seconds (Firefox; Chrome is a bit slower), followed by a Unity splash screen (which you can disable once you buy a license). But the delay obviously depends on the speed
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by
Kiwikwi
9y ago
TL;DR: To deploy on mobile, you should compile your Unity project as an app. Per the manual: "Mobile devices are not supported by Unity WebGL." ( https://docs.unity3d.com/Manual/webgl-gettingstarted.html ) You&
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by
Kiwikwi
10y ago
Moving memory management into the OS often makes sense, because the OS has the big cross-application picture, knows the system-wide memory pressure, and most importantly, already manages the memory of applications, by swapping between RAM a
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by
Kiwikwi
11y ago
Buh? Encryption is de-facto illegal in China. To the extent SSL is used, you can be sure that the government already has a copy of the master key. I've worked on Chinese deployed train systems, and we were banned from encrypting train
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Kiwikwi
12y ago
Incidentally, the Varnish HTTP cache uses this technique; whenever the config is reloaded, the config files are translated to C, compiled to a shared library, and loaded into the running server process.