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Jaso1024
searching Neon…
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5 ms
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1.
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by
Jaso1024
6mo ago
Fixed some of these in the update I just pushed, will fix the rest in the next update. Any thoughts on how to scale the difficulty a bit better?
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Jaso1024
6mo ago
lol, yeah, the time should be fixed though rn I think? depending on what level of difficulty you select in the racer game. The wiring is something I've been struggling with, working on making it better. I intentionally made it s.t the
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Jaso1024
6mo ago
lol, i made them skippable earlier to day, if u refresh now it should let you skip them
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Jaso1024
6mo ago
not to my knowledge, but i'd consider adding this in (i'm planning to extend to TPUs and apple silicon NPUs later, so i might just add this in aswell). what would one want the levels to look like?
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Jaso1024
6mo ago
makes sense, ill change the color a bit in the next update
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Jaso1024
6mo ago
Next update has warnings about bus contention (multiple things into one node) when its an issue, and will have a proper show solution button. For level 1.1 the solution is basically to take the ground and use that as a singular input to the
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Jaso1024
6mo ago
oh its b/c of the contention between the outputs of the ands for the answer, u need an or gate to merge them (ill add an update w/ visual feedback for these sorts of thigns)
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by
Jaso1024
6mo ago
yeah, I felt that when playing myself, do u think this level is not necessary given previous levels? (it would also help me if u indicated ur level of familiarity w/ the concepts s.t i can calibrate)
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Jaso1024
6mo ago
good point, made an update that added difficulty levels to the minigames (handles the timer), and i'll probably move the truth tables minigame to after the user builds the truth tables, thx
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Jaso1024
6mo ago
Thanks for all the feedback! I've fixed some of these issues (e.g., capacitor levels, switching back to prior levels upon finishing / refreshing, deletion (theres a sign when you hover a component now)), but many of them i'll
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Jaso1024
6mo ago
progress is saved automatically, what issue are you encountering?
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Jaso1024
6mo ago
makes sense, idk if i want to remove times altogether (i personally found it fun + i want the game to be fun for all levels of familiarity), but ill add a modal to explicitly select difficulty level at the start of the racer game, i def agr
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Jaso1024
6mo ago
Time to get on zetamac (all jokes aside, it should be optional, i'll also make racer games slower + adaptive soon (today))
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Jaso1024
6mo ago
Oh, the drain should only be connected to the output, not drain aswell (irl this would kill one's chip, I'll add a feature to show short-circuiting). on pmos the source should be vdd, on nmos the source should be gnd (this doesn&#
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Jaso1024
6mo ago
Not at the moment unfortunately, I've actually completed a good chunk of the GPU levels, but I think ppl will need to do act 2 and 3 for it to make sense
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Jaso1024
6mo ago
just pushed a fix
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Jaso1024
6mo ago
Yeah, I had added it to make it compatible w/ my simulation system, just changed how I was handling the levels altogether, if it still has 3 try doing a hard refresh (Ctrl + Shift + R on windows, cmd + shift + R on macos)
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Jaso1024
6mo ago
lol, I hadn't seen that video before but its a good one. Na, this is the guide to comp arch that will (hopefully) end all instances of toil over documentation for any sort of processor when learning
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Jaso1024
6mo ago
Yeah, its not mobile-ready atm, ill push an update to make it mobile-friendly in the next day or so
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Jaso1024
6mo ago
lol, mb; ill make that more clear (ill also give the ability to copy things cross level and intra-level)
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Jaso1024
6mo ago
fixed!
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Jaso1024
6mo ago
Thanks for telling me, just pushed a fix
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Jaso1024
6mo ago
oh, as in delete on the keyboard. it shoudl also work just to right click now (might need to refresh)
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Jaso1024
6mo ago
I just pushed a fix for this, so it should be better now, its also optional now
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Jaso1024
6mo ago
I want to fix this, could you elaborate a bit (would help even more if you pressed the copy circuit and pasted the result here)
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by
Jaso1024
6mo ago
Hi everyone, commenting to address feedback: - Made timed minigames optional (e.g. binary tables) - Added 7 (optional) intro levels to walk through pmos and nmos transistors - Fixed the bug in the capacitor levels - Changed editor bg to use
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Jaso1024
6mo ago
truth tables round is optional now!
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Jaso1024
6mo ago
optional now!
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by
Jaso1024
6mo ago
damn :(
30.
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by
Jaso1024
6mo ago
lol (plz come back), will be optional in 30 min (lemme push)
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