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Impossible
searching Neon…
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Agility SDK 1.711.3-Preview: Work Graphs, Wave Matrix, AV1 Encoding
(devblogs.microsoft.com)
1 points
by
Impossible
3y ago
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0 comments
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Teardown Frame Teardown: Rendering Analysis
(acko.net)
66 points
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Impossible
3y ago
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8 comments
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Teardown Frame Teardown: Rendering Analysis
(acko.net)
1 points
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Impossible
4y ago
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0 comments
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by
Impossible
4y ago
Pico-8 isn't super accessible as a game making platform, although it is a very accessible programming introduction platform. HN tends to over use "boilerplate" as Pico-8 has zero boilerplate and is super minimal. Your post is
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by
Impossible
4y ago
I always have a desktop computer and mostly can only do real work on desktop (graphics/VR/game programmer). Laptops are nice for portability so I always try to have one or two available. Because of my role my jobs have always prov
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by
Impossible
4y ago
All of these are used in the wild at various companies. Maybe these companies are entirely staffed by subpar engineers, but FAANG style whiteboarding is extremely gameable, especially if you know someone in the inside already, but even if y
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by
Impossible
4y ago
I had a lot of managers and higher level ICs explain calibration and rage quit (although it was long overdue) after an unfairly low review. There were extreme politics happening at the time that the current ED laid out to me in an exit conv
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The FTC is reportedly investigating Meta’s VR division for antitrust violations
(theverge.com)
2 points
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Impossible
5y ago
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0 comments
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Valve is not your friend, and Steam is not healthy for gaming
(polygon.com)
6 points
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Impossible
5y ago
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7 comments
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by
Impossible
5y ago
The platform is still web, even if it's not using HTML and CSS. The success of figma has lead to a lot of start ups targeting the web as there main platform, but using WASM (C++ or Rust) and WebGL (soon WebGPU). This makes sense in cre
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by
Impossible
5y ago
Having worked at Facebook and seeing where they are headed I think the HN numbers are way off and this poll is mostly "what company does HN hate the most" not which is most likely to decline. Hating FB as a company is fine, and FB
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by
Impossible
5y ago
Nanite doesn't do any rendering on CPU and does a lot of work that is traditionally done on CPU (culling) on GPU. Nanite does use a software rasterizer for most triangles, but it runs on GPU.
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Impossible
5y ago
This is one of the main advantages of using a lower level library like Vulkan or DX12. Higher level APIs like OpenGL and DX11 do a lot of work for you, but that work can result in extra allocations that you can't control, starting driv
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by
Impossible
5y ago
I agree with similar level of immersion, I actually think a lot of parser IF would translate to VR well (at a much greater cost). I thought that Andrew Plotkin's dual transform might make for a good VR game, for example https:/&#
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by
Impossible
5y ago
When I worked on Call of Duty (~7 years ago) almost all of our source images were TGA. The runtime format that almost all games use are various block compressed formats (BC7, ASTC, etc) and usually these are grouped in some kind of package&
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by
Impossible
5y ago
GC has a lot of issues, especially in engine level code, but in practice every game I've worked on or shipped has had at least one garbage collector running for UI or gameplay code. Lua, Actionscript (Scaleform), Unreal Script, Javascr
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by
Impossible
5y ago
They are sold at a loss or at best at cost. $200 is possibly extreme, but I couldn't find a BOM estimate for Quest, so it could be much higher than that. This isn't unusual, most game consoles are sold at a loss initially. Also
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by
Impossible
5y ago
For b) assuming each Quest costs Meta around $400, and they are sending to 1B users, $400B, so about half their market cap and 10x yearly revenue :).
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by
Impossible
5y ago
It seems like you aren't associated with Epic? What's the long term outcome here? Have Epic take your PRs? Get hired\acquihired (it's unclear if you are a company or a group of hobbyists)? It seems like when WebGPU is produ
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by
Impossible
5y ago
Quest is basically a game console and not a peripheral. Even "dumb" non-standalone HMDs like Index have complex software stacks for tracking, input and rendering (compositor). HN loves the narrative of a VR device being "just
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by
Impossible
5y ago
I believe this is what OP means by "covert" levels. There are no official levels but you were equivalent to senior principal even though you had no official level. Either all ICs are doing senior principal level work, which probab
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by
Impossible
5y ago
VR with pass-through might still win this because it's more practical for work scenarios. Arguably this is still AR, but subtly different than HMDs with transparent displays.
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by
Impossible
5y ago
Playstation uses PSSL, which is basically HLSL with some slightly different semantics. It's possible to compile hlsl as pssl with a single (small) header file with some preprocessor defines in it. PSSL and HLSL are not developed in loc
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by
Impossible
5y ago
Vulkan supports both officially, although GLSL support is better. To be fair Vulkan kind of assumes the game engine shader compiler does most of the heavy lifting and using either glsl or hlsl directly in a small Vulkan application is a pa
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by
Impossible
5y ago
Miegakure was first shown at GDC in 2009. The first blog entry is also April 2009, so not as early as 2003, but it definitely began development in the late 2000s. It's been at least 12 years in development
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Impossible
5y ago
I'm really hoping Jonathan Blow sees this and responds to it :)
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by
Impossible
5y ago
What about this project made it L6? Is it because it was a high priority for execs? Is it because you had to get a lot of buy-in from external team(s) in the Chrome org?
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by
Impossible
5y ago
I ran into the same situation at FAANG. I was explicitly told I had failed to lead a project because of my level by my direct manager. I was not named as a tech lead (which was not necessarily level dependent) of my area and had multiple co
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Impossible
5y ago
It makes a lot of sense to me as well having seen code for model viewers using WebGL. Before gltf, (relatively) standardized PBR materials, etc. it kind of made sense to just give people WebGL and tell them to figure it out. Also WebGL clea
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by
Impossible
5y ago
This almost exactly sums up the major issue of the times I've been burnt out. Combination of high passion for the project and a toxic, hostile or unsafe/unsupportive environment.
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