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Humanista75
searching Neon…
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by
Humanista75
7mo ago
Yes, you understood the idea perfectly! Thank you for your interest!
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by
Humanista75
7mo ago
I call the 'enemy blocks' 'blocked cells', but I actually like 'enemy blocks' better! :) Regarding changing the game dynamics by having power-ups appear as just another piece in the game, I think that would ove
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Humanista75
7mo ago
I think your opinion makes a lot of sense, although I believe the alternative I have in the game now also makes sense. It's all a matter of perspective. Right now, I think that the way the game over is forced even with pending power-up
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Humanista75
7mo ago
That’s a great question! :) It is pronounced exactly like the English word 'line' but with an 'x' at the end (like Line-x).
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Humanista75
7mo ago
Thank you so much for your feedback; these are really interesting contributions! The idea of giving blocked cells more functionality is excellent, especially being able to clear those 'enemy blocks' by crossing both a row and a co
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Humanista75
7mo ago
Hi litenboll!, Your comments are very interesting and insightful. 1. Difficulty: You're right—making obstacles dynamic or even destructible is a powerful idea and could be a lot of fun. I’m definitely taking note of that. 2. Powers &am
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Humanista75
7mo ago
Hi acomjean!, about your suggestions: 1. Instructions: You're absolutely right. I'll think of a way to make them more visible for new players. Great catch! 2. Flipping pieces (Mirroring): I have to respectfully disagree on this on
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Humanista75
7mo ago
Ummm, that change (if you mean being able to flip the pieces as if looking in a mirror) would fundamentally change the essence of the game. It would prevent players from developing the visual ability to mentally rotate and imagine the piece
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Humanista75
7mo ago
Thanks for the suggestions! Regarding the swipe-to-draw mechanic, I really believe that drawing the piece cell-by-cell on the board has a few intentional advantages: 1. It gives the player a sense of absolute control over the game and their
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Humanista75
7mo ago
Thanks so much for taking the time to test it and giving such thorough feedback! Yellow box: You were totally right. The copy was a bit too long for certain browser/font configurations. I'm shortening the text so it fits perfectly
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Humanista75
7mo ago
It's neither purely random 7 nor like drawing from a bag. It's a little bit more complex. If I were to explain it the technical way: I use a custom Linear Congruential Generator (LCG) seeded by the current date (YYYYMMDD) to ensur
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Humanista75
7mo ago
I’m so glad you like it! Regarding what you said about dragging the piece... I get how convenient that is, but I don’t know, I feel these 'micro-pleasures' every time I draw the piece with my finger. It’s like you have more contro
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Humanista75
7mo ago
You already can play without sign up.
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Humanista75
7mo ago
Yes, exactly, good idea! I have this on my mind, and now I'm thinking about the best way to adopt it.
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Humanista75
7mo ago
Thank you all so much for your comments. Regarding the possibility of playing without logging in, I've modified the code to allow it. You can now try my game without logging in ;)
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Show HN: Linex – A daily challenge: placing pieces on a board that fights back
(playlinex.com)
82 points
by
Humanista75
7mo ago
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38 comments