Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Flux159
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
Flux159
9d ago
Even today Microsoft can't get their shit together on a decent user experience. Tried to use Azure since I needed to code sign a binary on Github. My two previous accounts setup on Azure errored out with obscure errors and there was no
2.
▲
by
Flux159
1mo ago
It's a nice demo and appreciate the guides on what won't work well. Also pretty nice to be able to try it out anonymously without having to sign in. It'd be nice to have some info on how it's substantially different from
3.
▲
by
Flux159
2mo ago
They mention in the announcement link https://thinkingmachines.ai/news/introducing-inkling/ that they are still testing Inkling-Small and it will also still be multimodal. This makes it super interesting as a Deep
4.
▲
by
Flux159
2mo ago
There's also an Inkling-Small that is 276B, 12B active that is much smaller than GLM 5.2 and still multimodal. Not released yet, but in the announcement link they mention that they're testing Inkling-Small & will release as op
5.
▲
CXMT is set to challenge DRAM incumbents
(newsletter.semianalysis.com)
4 points
by
Flux159
3mo ago
|
1 comments
6.
▲
by
Flux159
3mo ago
Article from semianalysis that goes into the history of CXMT & over a decade long investment (including government support) to become a 4th player in the DRAM market. Useful to understand in the context of the current DRAM supply constr
7.
▲
by
Flux159
3mo ago
Unreal will definitely get better results out of the box, but it's also possible to do photorealism with significantly less overhead (particularly UE shader compilation overhead) - useful for single purpose platforms. If you don't
8.
▲
by
Flux159
5mo ago
Agree that the choices are strange. Sonnet 4.6 was tested, but no Opus 4.6. Gemini 3.1 and GLM 5 came out around the same time as Sonnet 4.6 (~Feb 2026) so it's strange that they are missing, but Gemini 2.5 Flash, Gemini 3 Flash, and G
9.
▲
by
Flux159
5mo ago
I think the reason we're not seeing many examples yet is that the full loop doesn't work completely autonomously yet. There's still a human in the loop at some critical points - specifically testing against a spec (runtime te
10.
▲
by
Flux159
5mo ago
There’s some early work being done here by companies looking at making LLM ASICS like Taalas (HC1 gets 17k t/s for llama 8b - currently at 2.5kW which is closer to a single server, but this is their first chip). There’s other options l
11.
▲
by
Flux159
5mo ago
I'm going to be honest - this is over a year late. I still use ChatGPT on Mac because it actually had a Mac App from May of 2024, whereas I had to go to the Gemini website to use Gemini. It was even worse because of the fragmented expe
12.
▲
by
Flux159
6mo ago
This looks pretty interesting! I haven't used it yet, but looked through the code a bit, it looks like it uses turndown to convert the html to markdown first, then it passes that to the LLM so assuming that's a huge reduction in t
13.
▲
Ask HN: How do you prevent AI generated GitHub issues?
2 points
by
Flux159
6mo ago
|
1 comments
14.
▲
by
Flux159
7mo ago
Amazon checkout is not working for me right now. There's no Amazon specific status page it seems? AWS has information about their UAE data centers, but haven't seen any confirmation from Amazon itself that amazon.com is having iss
15.
▲
by
Flux159
7mo ago
Thanks for clarifying! I guess the default for most users is going to be to use the router / auto switcher which is fine since most people won't change the default. Just noting that I'm not against differentiation in products
16.
▲
by
Flux159
7mo ago
So is this a minimal upgrade before the M6 Macbook Pros w/ OLED & a redesign later this year? It doesn't even look like they added cellular as an option with their own C1X chip (getting around the licensing / cost issues
17.
▲
by
Flux159
7mo ago
I'm a bit confused by this branding (never even noticed that there was a 5.2-Instant), it's not a super fast 1000tok/s Cerebras based model which they have for codex-spark, it's just 5.2 w/out the router / &quo
18.
▲
by
Flux159
7mo ago
This seems like it’s in response to the congressional testimony last week to clarify some things about their remote assistance systems. It’s interesting that they only have 70 people for this - I can understand the outside the US ones for n
19.
▲
by
Flux159
7mo ago
This was announced in early preview a few days ago by Chrome as well: https://developer.chrome.com/blog/webmcp-epp I think that the github repo's README may be more useful: https://github.com/webma
20.
▲
by
Flux159
7mo ago
I'm currently a solo bootstrapped founder, have done short stints in the past - 1 year in 2022, then became cofounder of a funded startup for a year. Now doing it again. Question is how you stay motivated to keep at it - looks like it
21.
▲
by
Flux159
7mo ago
A native WebGPU JS engine (no browser needed) https://github.com/mystralengine/mystralnative/ Already have my own JS engine & the basics of three.js and pixi.js 8 working, roadmap to v1.0.0 posted in github is
22.
▲
by
Flux159
8mo ago
WASM shouldn't be an issue since the draco decoder uses it - but it may only work with V8 (for quickjs builds it wouldn't work, but the default builds use V8+dawn). Obviously with an alpha runtime, there may be bugs. I think it wo
23.
▲
by
Flux159
8mo ago
So in theory it should be possible, but it might require customizing the Dawn or wgpu-native builds if they don't support it (this is providing the JS bindings / wrapper around those two implementations of wgpu.h). But I've a
24.
▲
by
Flux159
8mo ago
AssemblyScript was just mentioned as some prior work, I don't think that AssemblyScript would work as is for games. I realize the major issues with TS->C++ though (or any language to C++, Facebook has prior work converting php to C+
25.
▲
by
Flux159
8mo ago
Followup comment about Apple disallowing JIT - will need to confirm if JSC is allowed to JIT or only inside of a webview. I was able to get JSC + wgpu-native rendering in an iOS build, but would need to confirm if it can pass app review. Th
26.
▲
by
Flux159
8mo ago
I remember reading about Ejecta a long time ago! I had completely forgotten about it, but it is similar! The funny thing is to support UI elements, I had to also support canvas2d through Skia (although not 100% yet), so maybe impact could e
27.
▲
by
Flux159
8mo ago
Phaser is not supported right now because phaser is still using a WebGL renderer from my understanding (maybe in a v2.0.0 adding ANGLE + WebGL support is an option, but debating if that's a good idea or not). Pixi 8 has a WebGPU render
28.
▲
by
Flux159
8mo ago
So I am stubbing parts of the DOM api (input handling like keydown, pointer events, etc.), so you shouldn't need to rewrite any of that. Three.js and Pixi 8 with the WebGPU renderer are part of the v1.0.0 roadmap (verifying that they c
29.
▲
by
Flux159
8mo ago
Hi, thanks! Yeah for controls I'm emulating pointerevents and keydown, keyup from SDL3 inputs & events. The goal is that the same JS that you write for a browser should "just work". It's still very alpha, but I was a
30.
▲
Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)
(github.com)
50 points
by
Flux159
8mo ago
|
18 comments
More ›