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E-Reverance
searching Neon…
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6 ms
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211.
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3D Printing Radiance Fields
(arxiv.org)
3 points
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E-Reverance
1y ago
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0 comments
212.
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Stochastic Transparency [pdf]
(luebke.us)
16 points
by
E-Reverance
1y ago
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3 comments
213.
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E-Reverance
1y ago
Fyi, if you select more countries, Norway is the highest, not Germany
214.
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E-Reverance
1y ago
Doesn't explicitly say widowers but still relevant: "Older people are most likely to live alone: 34% of those over 65 do so, and among those aged 85 and older, the share jumps to 56%. But young adults between 25 and 34 also stand
215.
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E-Reverance
1y ago
That explains change over time, but for me the strangest part is the discrepancy between countries. I would've expected the US to be the highest
216.
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Percentage of one-person households, 1960 to 2018
(ourworldindata.org)
24 points
by
E-Reverance
1y ago
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8 comments
217.
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E-Reverance
1y ago
See comments as to why this is misleading https://www.reddit.com/r/GraphicsProgramming/comments/1ljmf0...
218.
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E-Reverance
1y ago
Would love to see a gaussian splat of this
219.
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An Efficient Function Representation Without Neural Networks
(arxiv.org)
2 points
by
E-Reverance
1y ago
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0 comments
220.
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Ask HN: Thoughts on Wireheading
1 points
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E-Reverance
1y ago
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0 comments
221.
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Bilinear MLPs enable weight-based mechanistic interpretability
(openreview.net)
1 points
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E-Reverance
1y ago
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0 comments
222.
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Free Energy for Computer Scientists
(quantum-noise.ghost.io)
2 points
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E-Reverance
1y ago
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0 comments
223.
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E-Reverance
1y ago
They should make a temporally coherent version of CosAE to replace this: https://blogs.nvidia.com/blog/rtx-video-super-resolution/
224.
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CosAE: Learnable Fourier Series for Image Restoration
(sifeiliu.net)
69 points
by
E-Reverance
1y ago
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17 comments
225.
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Finding paths of least action with gradient descent (2023)
(greydanus.github.io)
73 points
by
E-Reverance
1y ago
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14 comments
226.
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Unifying Framework for Representation Learning
(mhamilton.net)
3 points
by
E-Reverance
1y ago
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0 comments
227.
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E-Reverance
1y ago
I'd like to see a fine-tune of this on something that requires much more conceptual coherence, like educational content
228.
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Better SVD approximation of images, using the SVD
(youtube.com)
2 points
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E-Reverance
1y ago
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0 comments
229.
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Death Stranding 2
(youtube.com)
4 points
by
E-Reverance
2y ago
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0 comments
230.
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Arc‑AGI Without Pretraining
(twitter.com)
10 points
by
E-Reverance
2y ago
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1 comments
231.
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Ask HN: How did you meet your significant other
4 points
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E-Reverance
2y ago
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1 comments
232.
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E-Reverance
2y ago
I wonder if something like Origami can help scale production and if a crease-able but insulating material even exists
233.
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Simplifying Diffusion
(tommyc.xyz)
2 points
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E-Reverance
2y ago
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0 comments
234.
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E-Reverance
3y ago
Posted the wrong link https://sweet-hall-e72.notion.site/Mimicking-Diffusion-Model...
235.
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Mimicking Diffusion Models by Sequencing Frequency Coefficients
(ethansmith2000.com)
1 points
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E-Reverance
3y ago
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1 comments
236.
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Interpolating Arbitrary Shapes
(blog.demofox.org)
1 points
by
E-Reverance
3y ago
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0 comments
237.
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Synchronous Reading
(rhotter.com)
1 points
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E-Reverance
3y ago
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0 comments
238.
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E-Reverance
4y ago
Minor feedback but can you enable custom color palettes? (and fonts if possible)
239.
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E-Reverance
4y ago
If you happened to remember the source/link, please send it because I would love to read more on game cinematics development history. The only info similar info I had previously been able to find was on Square Enix [1], but it didn
240.
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Ask HN: What software was used to make 90s cutscenes?
89 points
by
E-Reverance
4y ago
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62 comments
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