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Derpdiherp
searching Neon…
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1.
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Derpdiherp
11mo ago
I began learning Rust in my spare time - as a C++ dev it seemed like the right thing to do. I ended up using Ratatui for a hangman implementation. I really liked using it, I ended up with an itch to make an oldschool roguelike with it. Perh
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Derpdiherp
5y ago
Interesting - it's been a long time since I used / looked at it. There was a big uproar in the company though and a drive to move away from it due to licensing and cost from there. Maybe they where misinformed.
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Derpdiherp
5y ago
---Was talking about a previous company who made steps to shift from it for pricing reasons. Seems they where misinformed.
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Derpdiherp
5y ago
Maybe it's the jobs that I've worked, or the country I'm in ( UK ). But I've really not seen this shift towards looking at portfolios of open source work rather than CV's. Every company I've worked for has requ
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Derpdiherp
6y ago
I retract that - if you use the search bar you can get modes of any scale you want, this is fantastic!
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Derpdiherp
6y ago
You never see the modes of the harmonic minor in these things - always the major modes ( aside from the relative natural minor of course ), as a metal head it'd be useful to see one. Still very cool.
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Derpdiherp
6y ago
Given the ones you suggest in your post, I'd say: Agricola Race for the Galaxy Tiny Epic Galaxies Splendor Would all be good for the same kind of player counts as them, without any occult theming.
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Derpdiherp
7y ago
The Arduino IDE is fine to begin with. Eventually you may want to grow into dealing with more of the family of Atmel chips, tiny85s can be fun for miniature projects for example. You'll start to outgrow the Arduino libraries at some po
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Derpdiherp
8y ago
No the criticisms are still valid. There's still severe frame rate issues under quite a few circumstances. The military thing is more subjective though, it's still a complicated system, but such is the way of DF. As much as I can
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Derpdiherp
10y ago
C++ Developer - must admit I used to use spaces, then switched to tabs. This was for several reasons - firstly - makefiles will not be parsed correctly if you start using spaces rather than tabs, so it's a good habit to get into to use
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Derpdiherp
10y ago
It's really going to depend on what you're doing with the graphics. As soon as you start emulating basic shaders for effects on the CPU by comparing and writing to a screens worth of pixels you'll see where the bottleneck end
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Derpdiherp
10y ago
Thanks very much for the paper, I'm always more than happy to be proved wrong, I'll have a read.
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Derpdiherp
10y ago
It's an interesting point about India, but I'd say there is much more of a focus on getting enough food to survive there than in overpopulated first world cities - which is closer to the subject matter. By no means do I think the
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Derpdiherp
10y ago
I think you're reading into the term "utopia" too much. The experiment was a utopia of the body perhaps where there are no biological needs that aren't satisfied with no external forces of nature acting to reduce populat
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Derpdiherp
10y ago
"Newer generations born in the now dysfunctional mouse utopia became withdrawn, spending their days grooming obsessively and dedicating their time solely to eating , drinking and sleeping. This generation, for all the emphasis they pla
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Derpdiherp
10y ago
The mice utopia experiment.. There are a surprising amount of small parallels between it and some of our recent cultural phenomenon. Interesting thought.
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Derpdiherp
10y ago
Population control with the right to children is a very delicate subject and hard sell. My thoughts on the matter was always that nature itself will eventually take care of the numbers if we keep going the way we are without some form of me
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Derpdiherp
10y ago
Surely this is a good thing? We (as a species) have been growing exponentially in an unsustainable manner. It'll be tough as we transition into looking after more elderly with less of a young population to support them - but in the lon
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Derpdiherp
10y ago
An art director? Ascii in itself is entirely it's own aesthetic. There's a huge roguelike community that much prefer graphics like that.
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Derpdiherp
10y ago
Previous posting of this: https://news.ycombinator.com/item?id=11908942
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Derpdiherp
10y ago
And potentially creating a heap of new problems seems as there is a good deal of research which suggests that carbon nanotubes are genotoxic and carcinogenic. Disposal of it could be just as costly as Asbestos with just as adverse side effe
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Derpdiherp
10y ago
Didn't know that - thanks for the information. Was it wear against the side of the casing that led to the issues then?
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Derpdiherp
10y ago
Perhaps they could come up with some system like what we see in traditional piston engines piston seals - a replaceable seal that goes around the rotary triangular err piston for lack of a better word. If I remember correctly all the other
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Derpdiherp
10y ago
To be honest I think Tarn isn't wanting to release the source for a couple of reasons: A - He wants complete control of the direction that the game is heading, B - He's not proud of the source code, from interviews and such and th
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Derpdiherp
10y ago
Although they're out of date now, captain duck's tutorials on youtube demystify the entire thing a great deal. And most of the core concepts haven't changed much since he made the tutorials. Believe it or not once you "g
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Derpdiherp
10y ago
While an interesting concept - "The motorcycle is driven by a 6kW electric motor and battery. It reaches a top speed of 80kph and hits 45kph in three seconds." Considering they're pushing this as the strongest possible, light
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Derpdiherp
10y ago
I'd argue that a company should be able to take a little criticism - style based ones like mine will likely be ignored, as you mentioned before it's down to the culture of the company - for every function like the one outlined in
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Derpdiherp
10y ago
I was a game dev for 3 of my 6 years. I just got sick of the layoffs after project ends - and my university tuition was in fact games development specific. *Edit - Yes though - by no means do I think I'm some big shot know it all. But
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Derpdiherp
10y ago
Seems as you've picked up on the same thing - "I've worked in the Games industry with age old engines, I currently work in embedded development with a code base over 10 years old - I'm fully aware of what "real life
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Derpdiherp
10y ago
I've worked in the Games industry with age old engines, I currently work in embedded development with a code base over 10 years old - I'm fully aware of what "real life" code is like. There is no excuse for not writing w
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