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Corun
searching Neon…
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13 ms
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1.
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by
Corun
3y ago
Those look like pretty normal numbers in my experience. Certainly nothing to worry about. But, the effectiveness of your marketing isn’t necessarily a good measure of your idea and product. Different targeting can change those numbers drast
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by
Corun
4y ago
Knowing powers of two in your head (as I guess many of us do) can helps with root estimates and this algorithm. Take an example sqrt(5819): That's between two powers of two 2^12 = 4096 and 2^13 = 8192. The square roots of those numbers
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The Geometry Junkyard
(ics.uci.edu)
103 points
by
Corun
4y ago
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14 comments
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by
Corun
5y ago
If we are going for technical correctness... Anything being broken by this is relying on the output of man with no arguments which is not documented as far as I can see, other than that it should have exit code 0. Where is the boundary betw
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by
Corun
5y ago
Turns out it's an easter egg referring to a song. Sadly while many people enjoyed it, others were annoyed by it. And the author has now removed it. I find it hard to relate with people who not only would be annoyed by something like th
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by
Corun
5y ago
In reality it is still maintained though I think. They released an update to bring native Apple Silicon support for example: https://blog.helftone.com/monodraw-v1.5-apple-silicon-macos-...
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Live Stream of EF6 Demo Day
(facebook.com)
1 points
by
Corun
10y ago
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0 comments
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by
Corun
10y ago
Smart C++ Engineer | CloudNC | London, UK | Full-time | ONSITE CNC milling machines are at the heart of manufacturing with more than $300B of components produced by them each year. Despite this, their software is in the dark ages. Industria
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by
Corun
11y ago
Related: http://monodraw.helftone.com is a beautiful ASCII Diagramming Tool for Mac.
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Show HN: Share Minecraft Worlds in the Browser [Emscripten/WebGL/Web Workers]
(makethingsnow.com)
1 points
by
Corun
11y ago
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0 comments
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by
Corun
11y ago
Hey guys. I'm the developer of this. I'll be happy to answer any questions! Also you might be interested to know that this is written in C++ and compiled to JS using emscripten and using WebGL.
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Show HN: Make Things Now – Block-based 3D design tool for 3D printing
(makethingsnow.com)
14 points
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Corun
11y ago
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2 comments
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by
Corun
11y ago
I'm not sure, but I think the author means that there is no extraction of fields from the instruction, which is one way of defining the decode step.
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by
Corun
11y ago
Yup SketchUp is pretty good, but it's really not ideal for 3D printable objects. And it's still not easy enough to help enable the widespread adoptions of 3D printing.
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Where is the Modelling Software for 3D Printing?
(makethingsnow.com)
29 points
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Corun
11y ago
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28 comments
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Monodraw: Powerful ASCII Art Editor for Developers (Mac)
(monodraw.helftone.com)
8 points
by
Corun
12y ago
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3 comments
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by
Corun
12y ago
SEEKING WORK - London or remote. I'm an experienced iOS and Mac Developer who has released many of his own apps as well as collaborated with others. - Developed Clear for Mac: http://realmacsoftware.com/clear/ - D
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Show HN: Pentumble – My First Indie Game [iOS,Mac]
(itunes.apple.com)
3 points
by
Corun
12y ago
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0 comments
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Demystifying Inner Shadows in Quartz 2D (iOS, Mac)
(blog.helftone.com)
1 points
by
Corun
12y ago
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0 comments
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by
Corun
12y ago
Implementation wise, it's using WebSockets to send relevant key up/down events. A key is considered pressed if more than 50% of active users are pressing the key (active users must have pressed a key in the last few seconds).
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Show HN: TwitchPlaysPentumble My First Indie Game
(pentumble.helftone.com)
1 points
by
Corun
12y ago
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1 comments
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by
Corun
12y ago
Hmm. This is unlikely unless Objective-C can be made to work on Vita with GNUStep or something. Doesn't look like anyone's tried it so probably a lot of work. Maybe I should've used C++...
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by
Corun
12y ago
Thanks! We're still having trouble deciding how to monetize exactly. We were initially thinking $4.99 on Mac. But now we're thinking maybe freemium and you can buy the remaining levels after you've completed the first 9 (for
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by
Corun
12y ago
It's actually my own engine. The whole game started out as an experiment in lightmapping, believe it or not. The graphics are OpenGL, the physics are chipmunk physics ( https://chipmunk-physics.net ), I used Sketch-up and B
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by
Corun
12y ago
Thanks! You're right that it feels weird on the underside of platforms, though you get used to it ;-). We considered some alternatives (if you jump on to the bottom of a platform then invert the controls until you let go), but they wer
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by
Corun
12y ago
Thanks! You're right that gaming isn't that big on Mac. The main target is going to be iOS initially with Mac on the side, but the Mac version is already ready and much easier to link to a bunch of people :-). The game is written
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Show HN: My first platformer game (Mac, Demo)
(blog.helftone.com)
10 points
by
Corun
12y ago
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12 comments
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by
Corun
13y ago
"Gnu" is another name for a wildebeast: http://en.wikipedia.org/wiki/Wildebeest
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by
Corun
14y ago
Shame it's not "I don't often test my code, but when I do I do it in producting ".
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by
Corun
14y ago
This is very cool and all, but I just see it as another example of a web tech demo that if rewritten for my 20 year old Super Nintendo would run with more frames per second. There appears to be no hope in the near future for smooth interact
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