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Cixelyn
searching Neon…
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by
Cixelyn
2y ago
Spellbrush | Tokyo, JP or San Francisco, CA | Full-Time | Onsite We build AI models to make anime real. - Game Dev: looking for engineers who know unity, love the anime aesthetic, and want to work on our upcoming strategy RPG. - Full Stack
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Spellbrush (YC W18) Is Hiring Game Programmers (Anime SRPG/Tactics)
1 points
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Cixelyn
2y ago
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Cixelyn
2y ago
Thanks for the shoutout! Boring careers pages have long been a pet peeve of mine. We also work on anime image diffusion models, and it would be massive shame if our own careers page didn't highlight the results, haha.
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by
Cixelyn
2y ago
Spellbrush | Tokyo, JP / San Francisco, CA | Full-Time | Onsite We build AI models to make anime real. * Game Dev: looking for engineers who know unity, love anime, and want to work on our upcoming strategy RPG. * Full Stack Software E
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by
Cixelyn
2y ago
Spellbrush | Anime AI researcher, Software Engineer, or Unity Engineer | San Francisco OR Tokyo | Sponsors Visas Spellbrush (YCW18) builds state-of-the-art AI foundational models for anime and video games. We probably spends 10x more comput
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Cixelyn
2y ago
you check in the uncompressed audio, and then fmod, wwise or whatever other middleware you're using will compress to a different format and compression ratios on a per-platform basis during the build process (i.e. vorbis on PC, AT9 on
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Spellbrush (YC W18) hiring an anime-loving distributed systems engineer; Tokyo/SF
(twitter.com)
1 points
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Cixelyn
2y ago
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Spellbrush (YC W18), Hiring AI Anime Researchers and Gamedevs (Tokyo/SF)
(spellbrush.com)
1 points
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Cixelyn
3y ago
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by
Cixelyn
3y ago
Spellbrush | San Francisco or Tokyo | Onsite | Full-time Looking for anime fanatics (read: weebs) who want to work at the intersection of AI, anime, and games. Looking for React experts, Unity experts, GPU Infrastructure experts, and Pytorc
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by
Cixelyn
4y ago
The Live reconciler[1] included in this project looks quite interesting as a reconciler for building a canvas-based image editing app. Since WebGPU is still quite experimental and not usable without install canary browser builds, I'm r
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Cixelyn
4y ago
One of the Spellbrush team members here! It's always great to see niji・journey[1] being used in such creative fashions! Happy to answer questions or otherwise that folks might have. Also props to coveragecat. The generated cats are _su
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Cixelyn
4y ago
Network Information Center. They did DNS stuff before ICANN See: https://en.wikipedia.org/wiki/InterNIC
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Cixelyn
4y ago
is anyone running a large baremetal distributed minio cluster in production? would love to know how reliable it is
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Cixelyn
4y ago
would love to see the riser setup that you're using for such a monster! we mostly gave up and just got barebones machines since the cabling situation becomes pretty tricky, and the barebones total cost is low relative to the GPUs anywa
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Cixelyn
4y ago
dev here: the characters aren't tradeable atm. but something we do allow is for players to create characters on the main waifulabs site[1], and then share QR import codes of that custom characters with friends. [1] https://w
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Cixelyn
5y ago
No team page yet! Friends with near, but haven't had a chance to meet gwern yet (maybe one day??) Arrowmancer is really our first attempt at scaling it up; hoping to do even cooler generative AI-related in that production.
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Cixelyn
5y ago
Will probably blog probably in a week or two. But the tldr; is a lot of scavenged EPYCs and nvidia GPUs all in a large sound-proof rack.
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Cixelyn
5y ago
San Francisco! Just sent over a ping!
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Cixelyn
5y ago
Right now it's a small team of 6 people, and we have a bit of funding + compute credits to train models. There's a bit of revenue from some past projects and AI-consulting, but we're mostly betting big on our new AI-powerd mo
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Cixelyn
5y ago
Here's our current game trailer! https://www.youtube.com/watch?v=8WvRgb6kh4s
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Cixelyn
5y ago
(link for the lazy: https://youtu.be/Pab8pG5WbXQ ) Thanks so much! It's done by our fantastic animator[1]! GANs are quite interesting and we didn't see many approachable explainer videos targeted at lay people, so
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Welcome to Waifu Labs v2: How Do AIs Create?
(waifulabs.com)
455 points
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Cixelyn
5y ago
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226 comments
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Cixelyn
5y ago
Anime Mobile Games | Frontend, Fullstack, Gamedev | San Francisco, CA | Fulltime | Remote OK We're a YC startup working on an ~Anime Mobile Game~ powered by state-of-the-art deep-learning illustration AIs[1]! Give us a shout if you lik
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Cixelyn
5y ago
Yeah, this is a pretty narrow window of the millennial generation. If you had been born too late (e.g. Gen-Z), you'd have high production AAA-production mobile games to play between classes and after school instead. One thing the autho
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Spellbrush (YC W18) is hiring an Anime Games marketer
(workatastartup.com)
1 points
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Cixelyn
5y ago
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Cixelyn
5y ago
Curious -- any reason you didn't just go with a single machine export + expansion disk shelves on something like ZFS? Installing a MinIO gateway would also act as a bare drop-in for S3 too. Asking since we're in the same position
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Cixelyn
5y ago
Spellbrush | Frontend Engineer | San Francisco, CA | Full time | Remote or Onsite We're a small, tight-knit team of MIT-trained researchers applying the latest advancements in deep learning for *anime* and *video games*. Currently hiri
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Talking Head Anime from a Single Image via Deep Learning
(pkhungurn.github.io)
2 points
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Cixelyn
6y ago
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1 comments
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Cixelyn
6y ago
Yeah! Docs start on page 323 here: https://datasheets.raspberrypi.org/rp2040/rp2040_datasheet.p... . Looks like there's an assembler for programming the PIO peripheral; they seem quite capable with two IO registers
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Cixelyn
6y ago
> EdgeFS is one I was looking at recently Do you have any additional info? EdgeFS's github[1] doesn't work; does repo access require a Nexenta sales call? We're also looking into asynchronously replicated FSs, I think buil
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