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BruuD
searching Neon…
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1.
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Designing a Mobile Game Technology Stack
(gamedev.net)
4 points
by
BruuD
11y ago
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0 comments
2.
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Feedback requested: Technology stack for my indie games
(rumargaming.com)
1 points
by
BruuD
11y ago
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0 comments
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Follow me in my journey to become an indie game developer
(rumargaming.com)
1 points
by
BruuD
11y ago
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0 comments
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by
BruuD
14y ago
You're awesome dude. Hope you get to finish this project!
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by
BruuD
15y ago
I have posted a JavaScript raycaster last week (disussed here: http://news.ycombinator.com/item?id=3070500 ) and have since updated it to a new render engine. Instead of the grid-based level that supports only orthogonal walls, the level n
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Raycaster in HTML5 / JavaScript (new version)
(dottech.nl)
2 points
by
BruuD
15y ago
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1 comments
7.
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by
BruuD
15y ago
There is not really a justified reason for building a 3D engine this way, except for just being bored and wanting to practice my JavaScript a little :) The canvas supports hardware accelerated 3D graphics so there is no reason to draw a 3D
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by
BruuD
15y ago
Just did a quick modification so that the screen is only redrawn if the actor has moved.
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by
BruuD
15y ago
If I get bored again, I will make a version without canvas using only <div> elements :) Code was written from scratch, so any similarities with the code you are referring to are coincidental, although the technique I used is exactly
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Raycaster in HTML5 / JavaScript
(dottech.nl)
37 points
by
BruuD
15y ago
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14 comments