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BSTRhino
searching Neon…
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6 ms
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by
BSTRhino
7d ago
Less latency in multiplayer games or Zoom calls. Because light can travel around the Earth 7 times in one second, that means one roundtrip to a server on the other side of the world must take ~140 ms (1/7th of a second) which is a time
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Turning your world upside down
(easel.games)
4 points
by
BSTRhino
14d ago
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1 comments
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by
BSTRhino
14d ago
Hello HN! For the past 4 years I've been making a game programming language that makes your game multiplayer automatically. There is always a lot to do when making a game engine in order to make it capable of making real games. These a
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BSTRhino
24d ago
I always use em or px, basically nothing else (except perhaps vw or vh). When something should be relative to the size of text, it's em. When it should be relative to the size of images, it's px.
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BSTRhino
1mo ago
I think if you're looking for other people to use your game engine, it helps to have one killer feature. I'm not clear what yours is at this point. Even if your killer feature is not something you have yet completely implemented,
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by
BSTRhino
1mo ago
https://easel.games A programming language that makes your game multiplayer automatically! It integrates rollback netcode into the programming language itself, guaranteeing that whatever you code is deterministic and can be snap
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Hotspots and Nine Slices (what's new in Easel)
(easel.games)
3 points
by
BSTRhino
2mo ago
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1 comments
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by
BSTRhino
2mo ago
Hello, I am a solo developer making a game programming language with automatic multiplayer. I'm constantly trying to make it more and more powerful so that teenagers and adults alike can make the cool multiplayer games they dream of wi
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Clipping vs. Substepping in Physics Engines
(easel.games)
2 points
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BSTRhino
2mo ago
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1 comments
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by
BSTRhino
2mo ago
Hello HN! Just sharing something I have learned while making my physics engine which people might find interesting.
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by
BSTRhino
2mo ago
https://easel.games A game programming language that makes your game multiplayer automatically. This month I’ve been developing the tutorials so it’s easier to learn.
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BSTRhino
2mo ago
haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to share
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BSTRhino
2mo ago
Very cool! What was the trickiest part of coding Sätteri?
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BSTRhino
2mo ago
Wow! Can you tell us a bit about what the past 8 years have looked like for you?
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BSTRhino
3mo ago
Oh, I never thought about this, that's cool!
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BSTRhino
3mo ago
Yes it's great, I've never forgotten this either. It's from Rich Hickey in his Simple Made Easy talk, all credit to him!
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Ease Comes After
(easel.games)
3 points
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BSTRhino
3mo ago
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5 comments
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by
BSTRhino
3mo ago
Hi HN! I'm the creator of Easel, a game programming language with automatic multiplayer. I've been trying to figure out what to do with the feedback that people have been finding it difficult, and this has been my analysis and my
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by
BSTRhino
3mo ago
I once had a C# server with a TypeScript frontend (this was for work, so I didn't choose the tech stack). We had one part of the code which had a lot of calculations. We wrote the code in a C# library, then used Roslyn to analyse the C
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BSTRhino
3mo ago
https://easel.games Still working on my programming language which makes your game multiplayer automatically. Currently working on improving the tutorials. When writing the tutorials I followed the "focus on the action"
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Spaces and Shapes – What's New in Easel (May 2026)
(easel.games)
1 points
by
BSTRhino
4mo ago
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0 comments
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by
BSTRhino
4mo ago
https://easel,games A reactive programming language for games! Properties signal when they change and you can register blocks that tell the engine how to use that property, not just once but every time it changes. It’s a more decl
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BSTRhino
4mo ago
Great write up!
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BSTRhino
5mo ago
That is helpful feedback, thank you, yes all things I can work on in the future! Thanks for taking the time to write this up.
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by
BSTRhino
5mo ago
I would LOVE to one day make a source-available standalone license for Easel that you can run on your own server! I just have a bunch of problems to solve to get there before it’s ready. 1. The people who really love Easel right now are tee
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by
BSTRhino
5mo ago
I would love to make a license where you could export and then you can run it forever yourself on your own server! It’s not because I don’t want to do these things, it’s just I’m one person and I never get the time to do everything I would
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by
BSTRhino
5mo ago
Wow, I’m amazed someone noticed this. I’d be interested to know more about your background and interests. How much have you been looking at programming language design vs just designing for complex systems in general? I ask because yes, I h
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BSTRhino
5mo ago
Okay, in that case you can upload a stub with a transclusion of the game. If there is enough demand I would definitely work on a standalone export system!
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BSTRhino
5mo ago
I’ve been working on this for four years. I’m trying to make this my full time job!
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by
BSTRhino
5mo ago
Yes, sounds like you get it, Giant Wall changed so it gets rolled back to point A, then it resimulates, which might mean Giant Wall might push some other things this time around that it didn't before during the predicted simulation. It
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