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BPO_Quickdraw
searching Neon…
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Gamasutra: Surviving Indie Game Marketing
(gamasutra.com)
1 points
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BPO_Quickdraw
15y ago
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0 comments
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Gamasutra: Indie Game Marketing: ARTICLE III - Game Related & Maintenance
(gamasutra.com)
1 points
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BPO_Quickdraw
15y ago
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Gamasutra: Indie Game Marketing: ARTICLE I - Social Marketing
(gamasutra.com)
1 points
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BPO_Quickdraw
15y ago
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Be an evasive ninja in Elusive Ninja: The Shadowy Thief | TiPb
(tipb.com)
1 points
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BPO_Quickdraw
15y ago
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Gamasutra: 15 iPhone Game Observations, Before and After
(gamasutra.com)
6 points
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BPO_Quickdraw
15y ago
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2 comments
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Using basic human psychology to balance videogame difficulty curves
(bulletproofoutlaws.com)
2 points
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BPO_Quickdraw
15y ago
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BPO_Quickdraw
16y ago
For people in a hurry. :) You can just skim the bold sections and get the important points of the post. I tend to write way more than anyone would really want to sit down and read haha - Quickdraw
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BPO_Quickdraw
16y ago
I'm going to be using Cocos2d, but I honestly couldn't give you many details on it because I'm going to be out-sourcing to a programmer to do that part. I'm making 2d games and Cocos2d is supposed to make it a lot easier to juggle sprites
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BPO_Quickdraw
16y ago
Thanks! I'm trying to cover the stuff that surrounds game dev, managing my time, keeping track of expenses, marketing the game, etc. 'cause I think that stuff gets glossed over a lot. Like I'll be posting my financials for the month soon,
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BPO_Quickdraw
16y ago
iamwil: "My first inclination was, "but of course you need the splats where the rain drop line ends! How would it make sense otherwise?"" Exactly, I think that's default programmer-logic. "If there's a drop, it must have a splat." I used
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BPO_Quickdraw
16y ago
haha awesome, you blew my server up. Upgrading now but it'll take a couple days they say. Anyone reading: that's my game development blog, I'm starting an iPhone game dev studio and documenting the progress of starting it up and making the