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Arcterus
searching Neon…
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5 ms
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1.
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by
Arcterus
11mo ago
I'm talking about the overhead post-translation for Rosetta. Translating optimized code from one architecture to another is difficult, which is why there is a performance hit.
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by
Arcterus
11mo ago
There is more substantial overhead translating to a different instruction set than in converting API calls to another API. Looking at basic benchmarks should be enough to demonstrate this. IIRC it's like 80% of the performance or somet
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by
Arcterus
1y ago
DXVK, VKD3D, D3DMetal, etc. are translation layers. You're implying they're far more heavyweight than they actually are. The real reason Windows games don't run as well on Macs is that they're usually built for x86_64 in
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by
Arcterus
1y ago
> Standard libraries should include everything needed to interact with modern systems. This is great when the stdlib is well-designed and kept current when new standards and so on become available, but often "batteries included"
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by
Arcterus
2y ago
Saying he isn't even that rich and then saying that he has 1/30th of the total assets managed by BlackRock is completely absurd. I frankly don't understand how you can think one person controlling 1/30th the value of al
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by
Arcterus
5y ago
I believe I actually had a proof of concept of this functionality in a PR at some point. This would basically have to work like mesabox, where each utility takes some generic input and output and then runs based on them rather than using s