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AldousHaxley
searching Neon…
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AldousHaxley
8y ago
Also: https://www.formgraph.com - a bit richer (multiple layers, drawing tools, social features, etc)
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AldousHaxley
9y ago
Cool! I built something similar a while back. A bit more structured (creating accounts and such), but with a bigger variety of drawing tools, and some social features like following, project collaboration, upvotes/downvotes, and chat.
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AldousHaxley
9y ago
https://www.formgraph.com - real-time collaborative drawing in vue.js; drawing client alone is over 5k LOC of Vue.js.
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AldousHaxley
9y ago
I wish I knew earlier that I had enough knowledge to build production quality applications. I had this idea early on that I had to attain some level of mastery that was always just outside of my reach, and that the only remedy to that was l
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AldousHaxley
9y ago
I remember those anxious days before Longhorn's release. MS was making a lot of weird threats back then. All the "trusted computing" stuff, as well as the thinly veiled attempts at killing OpenGL on Windows. Despite my above
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AldousHaxley
9y ago
bgfx looks really cool, thanks for letting me know about it!
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AldousHaxley
9y ago
GL 3.x is my current go to for the case of needing simple immediate mode 3D rendering. But it's still Bring Your Own Matrices/Texture Loading/Text Rendering/Model Loading, and D3D9 + D3DX had that all in a nice package
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AldousHaxley
9y ago
Those are higher level scene graphs. D3D9 was an immediate mode API with some helper libraries, so you still were in control of your app's rendering architecture.
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AldousHaxley
9y ago
D3D9 is my all-time favorite 3D API. It was at that sweet spot of being powerful enough that you could do stunning things with it (the Xbox 360 generation is effectively D3D9-level hardware), and it was simple enough that amateurs and hobby
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AldousHaxley
9y ago
I get the value of garbage collectors, but honestly until Go I wasn't too fond of them, as I'd find myself spending about as much time thinking about memory management in Java as in C. At least with C you don't have the same
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AldousHaxley
9y ago
This is a really encouraging trend. For all the things I love about iOS (not to mention all the years supporting myself on iOS dev work), I love the fact that on desktop platforms, developers can just write a program, throw it up on the Int
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AldousHaxley
9y ago
Yeah, collaborative drawing is kind of old hat, but when you can use the context of the modern, social web to provide some new modes of interaction around it, it can be interesting again. Same applies to more mundane things like text.
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AldousHaxley
9y ago
Not quite the same, but my startup, Formgraph[0], also does public, real-time collaborative drawing. I even did a similar write-up about the stack behind it the other day[1]. Looks like they're relying on Cassandra and Redis. I went wi
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Real Time Collaboration with Go and RethinkDB: The Good, the Bad, and the Ugly
(medium.com)
3 points
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AldousHaxley
9y ago
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0 comments
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AldousHaxley
9y ago
YES! So many things to read, and I hate having a million tabs open at once. Even if I don't get around to something until months later, bookmarks are an indispensable tool.
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AldousHaxley
9y ago
https://www.formgraph.com - collaborative creation platform The goal is to create a social media platform that does for content creation what previous social networks have done for distribution. Create in an open space, collabor
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AldousHaxley
9y ago
Building a social, collaborative creation platform. Starting with vector images, with other media types coming soon: https://www.formgraph.com Working on a market where users can sell prints of collaborated-on works. Also in the
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AldousHaxley
10y ago
This is the first iteration of an idea I've had brewing for a while. The broader vision is to have a hybrid social network/repository with web-based tools that can be used to collaboratively edit any kind of media. I'm starti
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Show HN: Formgraph – web based art collaboration/remixing
(formgraph.com)
3 points
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AldousHaxley
10y ago
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1 comments
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AldousHaxley
13y ago
Right? I don't get the mindset of Microsoft having to support an antiquated product line over a decade past its expiration date because a few business IT customers are incompetent at writing client software and keeping their systems up
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AldousHaxley
13y ago
An easy solution to the problem would be to stop being a racist piece of shit, or else own up to it and accept the social consequences. Another idea would be to have user ratings and feedback. I'm not sure if these services already do
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AldousHaxley
13y ago
I would so get on this if I were near Harlem! This has actually encouraged me to seek out opportunities to do this sort of thing closer where I live.
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AldousHaxley
13y ago
As someone who has felt mostly sour grapes toward Microsoft for introducing D3D in the first place instead of adopting OpenGL, it's nice to read a convincing rationalization for why that wasn't done initially, coming from someone
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AldousHaxley
13y ago
Reading this made me feel good. I feel like not enough hackers in my generation appreciate some of the history surrounding hacker culture. I read Levy's books a million times as an adolescent, and am currently going through "What
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AldousHaxley
13y ago
The last time I tried that the officer angrily barked back at me, "GIVE ME A NUMBER." So YMMV, I guess.
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AldousHaxley
13y ago
This is really helpful. I'm kind of thrown by the page about "final". The C++ example shows a method that is both virtual and final, which seem to be in contradiction of each other. Or am I missing something?
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AldousHaxley
13y ago
Effectively a lot of companies already do something approaching this, particularly larger ones that can afford to invest the time in an employee. When I started at my current position I was pretty good at hacking away at whatever coding tas
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AldousHaxley
13y ago
This is fantastic. My only suggestion would be a stronger visual indication of when something gets added to the sum or the score. It probably sounds cosmetic, but visual feedback is helpful for reinforcing text explanations (at least for me