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6x9equals42
searching Neon…
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by
6x9equals42
10y ago
Screen wise maybe, but I would value positional tracking at more than 20%. Not being able to lean in for a closer look (much less move around) is a big immersion breaker on the GearVR
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6x9equals42
10y ago
Momentum from the flywheel/flexplate keeps it spinning
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by
6x9equals42
11y ago
All of those things. With current headsets you'd need to losslessly stream 1200p video at 90fps which is a lot of bandwidth and those numbers are only going to increase. It also has to be very low latency and not skip/stutter to a
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by
6x9equals42
11y ago
It's on an HTC Vive so you're tethered to a PC with USB cables, but you have about a 15ft by 15ft square to move around in.
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by
6x9equals42
11y ago
The world is beautiful so she might enjoy playing it, but you would be doing the actual puzzle solving. It gets very challenging.
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by
6x9equals42
11y ago
PS4/XBONE mostly run games at 720p or 900p at 30fps, which isn't great by PC standards. A new $150-$200 dedicated card would be able to hit 1080p/60fps with comparable quality settings. In the sub-$600 space consoles are a ba