Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
33985868
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
33985868
2y ago
Oh, you're the MarshallH ? Thanks so much for everything you've done ! I'm just a nobody who wrote DotN64, and contributed a lil' bit to CEN64, PeterLemon's tests, etc. For objn64, I don't think PNG was patch
2.
▲
by
33985868
2y ago
There were many microcode versions and variants released over the years. IIRC one of the official figures was ~180k tri/sec. I could draw a ~167,600 tri opaque model with all features (shaded, lit by three directional lights plus an am
3.
▲
by
33985868
4y ago
https://gafferongames.com/categories/game-networking/ https://fabiensanglard.net/quakeSource/quakeSourceNetWork.ph... https://fabiensanglard.net/quakeSource/quakeSourcePr
4.
▲
by
33985868
4y ago
MIPS did it too with the MIPS16 extension ( https://en.wikipedia.org/wiki/MIPS_architecture#Application-... ) Makes sense as a hardware designer to be able to pick a power- and space-efficient chip. Mashey also had thoug
5.
▲
by
33985868
4y ago
Here's a better link with the full content: https://yarchive.net/comp/risc_definition.html More goodies: https://yarchive.net/comp/index.html
6.
▲
by
33985868
4y ago
Right ?! :p
7.
▲
by
33985868
4y ago
Glad you appreciate it. Fascinating, as are your website's write-ups, thank you for sharing your experiences to the world, awesome work :)
8.
▲
by
33985868
4y ago
> You could almost treat the DSPs as the compute units of modern GPU architectures: they definitely processed the vertices, and nothing stops you from adding a "vertex shader" pass, however, because it's not directly integ
9.
▲
by
33985868
4y ago
You're very welcome. Computer graphics has a very interesting history, and like many things, there's a lot to learn from studying it. Surprisingly, many techniques and principles are still relevant to this day. Thankfully, the Int
10.
▲
by
33985868
4y ago
TL;DR yes and no (thanks to DSPs, technically some were an integral part of the GPU): In the era of semi-programmable graphics pipelines, of which there was the N64, PS2 and GameCube, you would not be able to solve general-purpose problems