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0x02A
searching Neon…
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9 ms
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by
0x02A
3y ago
Oh I see. That's a pretty cool use case. Not sure how GS would perform on non-photorealistic scenarios, but certainly worth a try.
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0x02A
3y ago
Does colmap fail on your dataset?
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0x02A
3y ago
The original paper doesn't work well with few-shot learning. I'm assuming that there is only one camera angle for each pre-rendered background. For single image to 3D, check out DreamGaussian. [1] [1] https://arxiv.org&
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0x02A
3y ago
That's super interesting. Are you trying to do single-view image to 3D?
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0x02A
3y ago
Yeah, I gave it a try and timings seems to be very wrong. I'll fix that soon. I haven't tried benchmarking SPIR-V shaders on macOS. Since they're translated into Metal shaders anyways, it should be possible theoretically. Als
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0x02A
3y ago
Thanks for trying it out! I haven't had the opportunity to benchmark this on an Intel Macbook. Were you able to see which kernel takes the most time? There should be a performance graph if you have the GUI enabled. For my Apple Silicon
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0x02A
3y ago
Hey HN, this project started out when I was exploring rendering radiance fields in real-time for standalone VR and AR headsets. I was frustrated by the lack of performant, yet non-CUDA, implementations. Also, this would be a good excuse to
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Show HN: 3DGS.cpp – performant, cross platform Gaussian Splatting with Vulkan
(github.com)
50 points
by
0x02A
3y ago
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20 comments