7 ms·
Hmm.. which all are? Its hardly even a choice. As a consumer myself, anything not free doesn't interest me anymore. Companies are spoiling consumers (including
by abhishm 11y ago
Hmm.. which all are?
Its hardly even a choice. As a consumer myself, anything not free doesn't interest me anymore. Companies are spoiling consumers (including me) silly.
- onewaystreet 11y agoLook at the apps on the top grossing chart. Supercell, for example, makes over a billion a year.
- e12e 11y agoI'm not sure freemium games with in-app purchases are a very good model for apps in general (I'm not saying you're suggesting anything other than that they make a lot of money, just pointing it out in the context of this discussion). It's hard for me to see how they're anything but a form of unregulated (yet) gambling/exploitation of people vulnerable to gambling. Who in their right minds think that tens, hundreds of dollars is a good price to pay for virtual gemstones? At any rate, for others that where unfamiliar with Supercell, I'm assuming parent means the makers of: https://thinkgaming.com/app-sales-data/1/clash-of-clans/ https://thinkgaming.com/app-sales-data/1/clash-of-clans/ A somewhat related article: http://www.theguardian.com/technology/shortcuts/2013/mar/26/apples-in-app-game-charges-kids-bills http://www.theguardian.com/technology/shortcuts/2013/mar/26/... (And there's of course been a number of articles on "predatory" game design, based around compulsive/addictive behaviour)
- deleted 11y ago[deleted]