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Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
- doctorpangloss 11y agoIf you want to see more of the game but find it too cumbersome to buy, I started by just watching it on Twitch[0]. http://www.twitch.tv/directory/game/Bloodborne http://www.twitch.tv/directory/game/Bloodborne
- philtar 11y agoHow would it be too cumbersome to buy?
- jmgao 11y agoIt's a PS4 exclusive, so anyone who doesn't already have the console have to buy it ($400) to be able to have the privilege of buying it. (it was worth it)
- ekianjo 11y agoThere's some chance it comes on PC later on. Maybe. Just like Dark Souls did.
- chc 11y agoThat seems unlikely. Bloodborne, like Demon's Souls, is published by Sony as a PlayStation exclusive. Dark Souls wasn't.
- simias 11y agoDark Souls never was an exclusive and it was published by Namco. Demon's Souls would be a better comparison and it was never ported to the PC unfortunately. Sony is publishing the game and I'm not sure it would be in their best interest to have one of their only notable PS4 exclusives available on an other platform.
- Narishma 11y agoThere is no chance of that. It's a Sony game.
- runevault 11y agoRequiring a PS4, which many people haven't bothered with yet (whether from not enough exclusive games that can't also be bought on PC, owning an XBox One instead, or just being too broke to drop $400 on a console for one game).
- mreiland 11y agoI purchased a PS4 from amazon and got it in today. I got Bloodborne with it for someone else in the household (nothing out I particularly care about currently). It bricked within 6 hours and looking at the negative reviews on Amazon the way it bricked and it doing so w/i days turns out to be a very common occurrence for the PS4.
- Narishma 11y agoIt's not common at all. More than 20 million consoles have been sold to date. If it was a common thing you'd hear about it a lot more places than Amazon reviews.
- mreiland 11y agohit up google for the most common issues with the PS4. I'm glad you've gotten lucky. Really, I am. But when a PS4 bricks after 5-6 hours of use and you find thousands of reports of the same thing on a single website. Well, you may want to define common, but the point remains.
- runevault 11y agoYou can also watch videos from one of the guys who helped write the guide, and is a long time well known member of the Souls community https://www.youtube.com/user/epicnamebro/videos https://www.youtube.com/user/epicnamebro/videos
- devindotcom 11y agoI've been playing Bloodborne every evening for the last week or so, and it is tremendous. It's the only game that minor spoiler has ever gotten Lovecraftian horror correct in a really convincing way. The tone is pretty much one hundred percent on target. I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and the next however many there are. As someone else points out, it may unfeasible for you to get a copy of your own (it's a PS4 exclusive), so you can of course watch others play - but seriously, it's not the same thing. Creeping around corners waiting for an ambush, inspecting hideous statues, hearing the slither of some nearby yet hidden hostile creature - the mindset you enter while playing is important to the consumption of the content. Watching another play, you don't quite have that. If at all possible, don't watch, just wait for your chance to play it - outside of Dark Souls and to some extent its prequel and sequel, it's pretty much a one-of-a-kind experience.
- doktrin 11y ago> I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and the next however many there are. > outside of Dark Souls and to some extent its prequel and sequel, it's pretty much a one-of-a-kind experience. Weird. Bloodborne is the first of the "series" that I've even been remotely tempted to play. The combat mechanics look fresh and exciting. Every video I've ever seen of its predecessors featured gameplay that looked boring and clunky (even if challenging).
- cdr 11y agoThe combat in Dark Souls was amazing. The hitboxes were so finely tuned you could just about dodge by a hair. The Artorias boss fight was the most fluid battle I've seen in a game, though maybe Bloodborne can top it. The PVP was absolutely great also, with skill-intensive counters for everything meaning the most skilled player almost always came out on top. https://www.youtube.com/watch?v=aWLsLb-tK8A https://www.youtube.com/watch?v=aWLsLb-tK8A (audio possibly NSFW)
- WillPostForFood 11y agoGreat quote from Miyazaki, who rose from programmer to president of the company. “Now I’m president,” he says, “I get to meet a lot of other company presidents. They’re such weird people. I’m fascinated by them.” With a smile, he adds: “I use some of them as enemy characters in our games.”
- Filthy_casual 11y agoThis quote reminded me of an anime/manga called Attack on Titan, where it's said that its creator draws inspiration for Titan looks from bullies that had in his school years.
- sergiotapia 11y agoThis game is just phenomenal, I find myself thinking about the game and it's creatures late at night while trying to sleep. It has a quality to it that requires your undivided attention and I think that's why it permeates so easily into your psyche. If you haven't tried it out yet, do yourself a favor and at least rent it. It's one of the best game to come out in the past decade. You'll hear people whine about it being hard, but it's not like that. It's fair. You mess up you will be hit. If you're patient and time your movements you'll glide through the areas and make the game seem like a typical hack n slash. You will make it look easy.
- izacus 11y agoDoes this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?
- dlecorfec 11y agoUsually you have opened a shortcut on the way to the boss, and/or you can just sprint/roll through the mobs.
- mreiland 11y agoYes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are difficult due to ackward controls, cheesy mechanics (such as enemies popping behind you in an area you just cleared), that sort of thing I played it for a few hours but I got tired of things like - you roll and the camera lifts up so you're staring down at yourself and can no longer see the enemies you rolled from - if you hit the enemy at the end of your range your attack pushes them back further than your characters steps forward so you miss the followup attack and they end up killing you (or hurting you badly). - Sometimes when you attack an enemy they'll slide sideways (I say sometimes, I mean quite often). I've seen them slide so far they slide behind the camera at which point you're guessing where they are based upon where they disappeared. - Your attacks do random amounts of damage. Sometimes it takes 3 hits to kill a mob, sometimes 4 or 5. But because every attack uses stamina, you really want to use as few attacks as possible and sometimes you die for it because that 1 random enemy required an extra hit. I never figured out why. - the healing items appeared to give a random amount of health back. - Some of the level designs appeared to be such that it maximized the pain of the camera. One enemy in particular I'm thinking of is big and surroundedin by innumerable unbreakable boxes and such. He wasn't that difficult himself, but being able to avoid his attack successfull due to the aforementioned boxes, etc, was a tedious chore. I can see the appeal to the game, but it just isn't for me. And this is coming from a guy who plays most games on hard. But there's a certain kind of difficulty I don't enjoy and unfortunately this game lands right square in the middle of it. edit: The thing that caused me to respond in the first place. The game moves slow overall. You kill an enemy, he drops loot, but not immediately, so you end up waiting to see if he dropped loot. If he does, you run to the body, hit X, wait for the confirmation to pop up, hit X again, and then eventually go on about your day. When you're playing the same level over and over again it gets really time consumingly tedious. Add on to that the 30 second load screen (that's not an exaggeration) and you have a game that's pure tedium (atleast for me).
- Filthy_casual 11y ago>But Miyazaki had a problem: at 29, he was too old to apply for graduate positions and too inexperienced for anything else. “Not a lot of places would take me,” he says. “From Software was one of the few.” Career switchers who are slow to find their knack in life deserve a fresh start. I say that from the position of being one. Talent does exist among the people who are trapped in mediocre, unfulfilled lives, and all they look for is their chance to shine. I bloody love Dark Souls and Bloodborne.
- kleer001 11y agoI am considering a career AND industry change, and I'm almost 40. Can you give me some general advice or pointers about career switching. I'm not entirely sure why I would think you might have a basis, just reaching out.
- rokhayakebe 11y agoThis is not an advice, but just a comment. I think many software engineers would KILL it if they worked for small mom and pop shops, or small practices. They could help turn many $500,000/year businesses into several times that revenue. Plus they would have WAY more autonomy then working at startups and tech companies, which in my opinion are just factories.
- TheCowboy 11y agoI agree with you, but there are a lot of catches when dealing with small businesses. They don't apply to every business, and my experience could be anecdotal. But there is an argument to be made that some of these businesses remain small for a good reason. The first problem with many of these small businesses is they don't want to pay market rates for people with the skills and talent. If you do generate that much revenue, it's not guaranteed that you'll be brought up to a market rate. You might not even get credit for achievements, where people view you as a commodity worker. You'll encounter owners or employees who know just enough to be dangerous, and therefore don't value the skills you bring to the table. Their son knows some HTML, how hard can it be? You can't build Facebook or automate all of their business processes in a weekend? You'll be caught in situations where your time will be micromanaged to the point where you can't be productive. The farther away a business gets from software, the less experience management has with managing software projects and the people who work on them. It's difficult to get autonomy for a project that might take days and weeks for tangible results, when most people are used to being able to see the progress and results more immediately. They won't understand everything or anything you're doing and may doubt you actually know what you're talking about or understand their needs. Your "maker's schedule" will be sliced and diced into useless microblocks of time. Because you know computers, you'll be tasked with keeping printers and desktops running. You will be the first person people disrupt throughout the day with any issue.