9 ms·
What was interesting is that the higher-performing group (Alpha) was stuck less often that the lower-performing group (Gamma). Is this the next programming mott
by partition 12y ago
What was interesting is that the higher-performing group (Alpha) was stuck less often that the lower-performing group (Gamma). Is this the next programming motto after "Don't Repeat Yourself"?
Don't Get Stuck!
Now how does one avoid getting stuck while programming? I still get stuck a lot, but these really helped:
- Test what you write as quickly as you can.
- Hold it in your head! Or you won't have a clue what all your code, together, is doing.
- To get started, ask yourself, what is the simplest thing that could possibly work?
- BenderV 12y ago> - To get started, ask yourself, what is the simplest thing that could possibly work? I'm not sure I would go for what appear to be the simplest now ; I try to find the implementation which will have the simplest design to use/modify/delete in the future.
- danieltillett 12y agoOvercoming getting stuck is the difference between a highly productive dev and the average dev. This is especially the case if the problem being worked on is hard. I am a very average dev in regards coding skills, but due to my background I have learned strategies to “unstick” myself after ending up in the middle of a massive mud pit. This has allowed me to solve problems better devs have not been able to accomplish.
- VMG 12y ago> What was interesting is that the higher-performing group (Alpha) was stuck less often that the lower-performing group (Gamma). Which may just be correlated with high performance, not necessarily the cause. If you make "don't get stuck" a motto, you can easily imagine people skipping over difficult problems and not thinking about a good solution.
- tarpherder 12y agoI share your concern that this will result in a lot of sloppy solution to lots of little problems which in turn results in one big mess of sloppy-but-it-works solutions which can be a big problem (but doesn't have to be). However, even when working out a good solution I think it's important not to get stuck. Make sure you are making some sort of progress; it's okay that it takes time but it is not okay if someone is just moving in circles instead of inching closer to the solution. Basically if something takes "too long" to get working, try a different approach or come back to it at a later time to try again. I quite like the "Don't get stuck" motto if we look at it that way.
- bjwbell 12y ago"don't get stuck" reminds me of the feynman method of problem solving: 1. Write down the problem. 2. Think very hard. 3. Write down the answer. Rich Hickey's Hammock Driven Development, https://www.youtube.com/watch?v=f84n5oFoZBc https://www.youtube.com/watch?v=f84n5oFoZBc, is IMO very good for actually not getting stuck in a bad place problem solving.
- partition 12y agoWow, this was a big wake-up call. It's ironic because I am in research and I always did a lot of theory and problem definition up front for whatever I did, but I am now in this "reckless rapid prototyping" phase where if I get some idea I have to try it out RIGHT NOW, stepping back be damned. Ironically it results in getting stuck more than I would have wanted! I guess this is the fourth tip? - Step away from the computer
- mironathetin 12y ago"If you make "don't get stuck" a motto, you can easily imagine people skipping over difficult problems and not thinking about a good solution." It is also important to define, what "getting stuck" means. For the research the alpha performers where the ones who fulfilled the goal quickest. If you switch the point of view from the teachers to the learning student, instead of fulfilling the requested goal quickest, you might follow an interesting problem that you discovered on the way. Is that getting stuck? No! It is following your own path of learning which is a very effective method. It does not look best to the teacher, but it can be very good for the learning student. Asking your own questions and answering them is an important part of a learning process. It also makes you independent, so you don't simply do most efficiently what someone told you to do.
- diminoten 12y agoEach of your three bullet points has a related developer concept: * Test early, test often test automatically [0] * Remember the big picture [0] * The minimum viable product [1] [0] - https://pragprog.com/the-pragmatic-programmer/extracts/tips [1] - http://practicetrumpstheory.com/minimum-viable-product/
- pjc50 12y agoI'd offer two bits of marketable wisdom from this. - think back. Students who change style do better. This implies that those students are reflecting on their own style and trying out techniques (performing experiments) to find out what works best for them. - think ahead. Use lookahead to avoid backtracking. Some amount of top-down planning will make your life easier and avoid traps, even if your natural style is bottom-up.
- datenwolf 12y ago> Test what you write as quickly as you can. Until you run into that one problem where you can't test between the small steps, because you need the whole thing to be up (to some degree) and working for any test to work. Operating system kernels would be an example of that: The best test for a *nix OS kernel is, if it can run a shell. You need all the essential syscalls to do something sensible and if any of the required parts doesn't work the whole thing fails. Another example would be refactoring a complex library into something more manageable. If you keep working in small, testable steps you can move only along the gradient, bordered by "can execute" and "doesn't execute". So you'll be able to reach only a local extremum. Now if you're in the fog and don't know where to go, that's fine. And for most development this is exactly how it happens. But sometimes you can see that summit on the other side of that rift and you know you have to take a leap to get over there. I spent the past 3 weeks doing exactly that, refactoring a code base. I knew exactly where I wanted to go, but eventually it meant working for about a week on code without being able to compile, not even think of testing it, because everything was moving around and getting reorganized. However now I'm enjoying the fruits of that week; a much cleaner codebase, easier to work with and I even managed to eliminate some Voodoo code nobody knew why it was there, except that it made things work and things broke if you touched it. > - Hold it in your head! Or you won't have a clue what all your code, together, is doing. Or, sometimes it's important to get it out of your head, take a week or two off and look at it again with a fresh mind and from a different angle. Often problems seem only hard because you're approaching them from that one angle and you're so stuck with wanting to get it done, that you don't see the better way. Instead you should write code in a way that it's easy to get back into it. > - To get started, ask yourself, what is the simplest thing that could possibly work? And then wonder: What would it take to make this simple thing break. Make things as simple as necessary but not simpler.
- Dewie 12y ago> Operating system kernels would be an example of that: The best test for a *nix OS kernel is, if it can run a shell. You need all the essential syscalls to do something sensible and if any of the required parts doesn't work the whole thing fails. How do you test kernel? Run a virtualised kernel? I think at least DragonflyBSD supports that.
- VLM 12y agoMy interpretation of that part of the article was "refactor early and reimplement often" That grabs in the concept of switching between planning and experimenting modes with the end result of not getting stuck. I may be biased in having learned this stuff a long time ago so when I get stuck its from getting hopelessly backed into a corner at which point the best solution is pretty much start over differently, and first semester programmers might get trapped a little more easily, like they don't even know common ancient anti-patterns so they don't even know where to start looking when debugging. Reading between the lines it almost sounded like the A level programmers wrote their tests first (which is usually easy) then wrote code to pass the tests (usually not too awful) then they were done, whereas the lower grade level programmers wrote the code first, then tried to debug (and debugging is always harder than test writing or coding)
- random_coder 12y agoIt's also likely that these guys had already programmed before coming to the class. We all tend to get stuck when programming something for the first time. Second and third times are much smoother experiences.
- evincarofautumn 12y agoYou’ve reminded me of a quote from Chuck Moore: > Before you can write your own subroutine, you have to know how. This means, to be practical, that you have written it before; which makes it difficult to get started. But give it a try. After writing the same subroutine a dozen times on as many computers and languages, you'll be pretty good at it. Or, as Fred Brooks put it, “plan one to throw away”.
- vanderZwan 12y ago> Hold it in your head! Or you won't have a clue what all your code, together, is doing. Do you mean to say: if you can't hold it all in your head, you're overcomplicating things? Because if so, I agree. I just finished giving an introduction to programming course, using Processing. I tried teaching my students to write structured code from the start, splitting functionality into smaller methods as much as sensible. That way they never have to juggle too much functionality in their head at once. On the first day I had them call built-in methods. Then I introduced the concept of variables and types, then I introduced defining your own methods, and only after that did I move on to booleans, if/else, for-loops and arrays. It seems to have worked well for getting them to structure their code from the start, using methods more or less the same way you would use chapters, headers, sub-headers and paragraphs to structure a paper. I know this isn't the best way to program, obviously, but this analogy is (relatively) easy for them to understand and loads better than the ball of muddy spaghetti you often see with people who just start out. It's also probably fairly easy to make the jump to other more advanced forms of code organisation. I also completely agree with your other two points by the way, I kept repeating similar statements throughout the course: - By splitting functionality into small methods, it's easy to test if something does what it is supposed to do (and I could easily correct them: "Hey, this method drawBall() is also doing hit detection. That's not what the method is supposed to do, restructure the code!"). - "The computer only does what it is literally instructed to do. What do you literally want to do? What are you literally instructing the computer right now?"
- chiph 12y agoWhen I see students posting on /r/programming, what they usually seem to have a problem with is problem decomposition. i.e.: What are the steps needed to solve this part of the problem? Or algorithm design, critical thinking, or whatever you want to call it. How do I get from A to B, basically. Remembering back to my first year, it seems that some people "get this" and some do not. Which is nothing against them -- everyone is different.
- partition 12y ago> - "The computer only does what it is literally instructed to do. What do you literally want to do? What are you literally instructing the computer right now?" I feel like after you really know a system you almost start thinking only in terms of its components. "Hmm I want to do X...somehow I just automatically thought to modify function Y and call it in module Z."
- humanarity 12y agoYeah I really reckon that "what is the simplest thing that could possibly work" is the vital question. If you stray from that, getting stuck wastes what could otherwise be productive effort. I do have to wonder tho -- why is programming so complicated? Silicon and neurons so fundamentally different that we're always going to be fighting ourselves -- or one day we're going to have interfaces make programming way more natural?