7 ms·
Flappy Space Program
- valtron 13y agoAre you supposed to get it to go through the space between the "stars"? Is it even possible? Edit: Got my first point (50 - 100 tries?). You need to make it go a full orbit without touching the outer circle. This seems obvious in retrospect. Edit 2: And they knock each other out of orbit. This is fun.
- chrismorgan 13y agoThere, I finally got a bird to stay in orbit and a new one appeared on the ground. Score: one. I triumph! (Now I'd better leave it alone or the next hour or two will disappear.)
- joelgreen 13y agoI couldn't get past 5 without them colliding, at least with the minimal effort I put into this game. Really cool though.
- aabalkan 13y agoSo bad, why don't they support the space key and instead use click? Trackpads/touchpads are not good for that at all.
- rjuyal 13y agoYou are right on that. I can't send any bird to space. my bad luck.
- sharkweek 13y agoSpeaking of orbiting... http://www.kanyezone.com/ http://www.kanyezone.com/
- brokenparser 13y agoThat game is even worse
- rblatz 13y agoLooks cool, but I'm traveling and on mobile. Maybe add touch events so us mobile users can enjoy too?
- corpsmoderne2 13y agoThis version should work on mobile: http://corpsmoderne.net/fsp/ http://corpsmoderne.net/fsp/
- kosei 13y agoNeat idea. Probably would improve if you go with click-hold rather than tap-tap-tap-tap-tap, or at least enable the ability. Also, needs more Mario pipes :)
- deleted 13y ago[deleted]
- salmonellaeater 13y agoFor a real treat, try Desert Bus[1]. The scoring works like soccer: 1 point and you've basically won. [1] http://www.newyorker.com/online/blogs/elements/2013/07/the-worst-video-game-ever-created.html http://www.newyorker.com/online/blogs/elements/2013/07/the-w...
- jff 13y ago"The developer has not uploaded a game yet..." are we overloading the server?
- corpsmoderne2 13y agoDeveloper here. I've tried to fix some bugs, but the update system on itch.io seems broken and wont let me update the game. I've setup a mirror here : http://corpsmoderne.net/fsp/ http://corpsmoderne.net/fsp/
- jaredsohn 13y agoyay spacebar
- corpsmoderne2 13y agoIt's fixed! The itch.io team has be great on this issue
- deleted 13y ago[deleted]
- lnanek2 13y agostill getting that error
- bdamm 13y ago7.
- improv32 13y agoAnyone else getting "The developer has not uploaded a game yet..."?
- corpsmoderne2 13y agoDeveloper here. I've tried to fix some bugs, but the update system on itch.io seems broken and wont let me update the game. I've setup a mirror here : http://corpsmoderne.net/fsp/ http://corpsmoderne.net/fsp/
- fallinghawks 13y agoyep
- gdiocarez 13y agoNot working.
- vxNsr 13y ago5. Really cool though.
- jonmrodriguez 13y agoI set up some really crazy orbits :-D http://imgur.com/3HA4ubl http://imgur.com/3HA4ubl One of those birds is in a circular orbit one bird-height above the ground! Another is in a very eccentric orbit that skims the ground when it comes to the bottom-right of the screen, then almost grazes the asteroids in the top-left.
- jonmrodriguez 13y agoThe one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(
- corpsmoderne2 13y agoHi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/ http://deltav.corpsmoderne.net/
- jonmrodriguez 13y agoThis game is super fun even though it's a joke. Might I suggest that once your bird has left the cloud layer, all subsequent burns are purely prograde? (To deal with the edge case where the bird reenters the atmosphere, the rule could be that all burns are purely prograde if the bird has ever left the atmosphere). I think a lot of people will play this game and the Hohmann Transfer concept would be a cool thing for them to be able to take away.
- exDM69 13y ago+1 for the delta-v game! Here's a reddit thread about the game with a "high score list": http://www.reddit.com/r/gravity_games/comments/1fks9v/oc_deltav_a_small_2d_game_where_you_program_a/ http://www.reddit.com/r/gravity_games/comments/1fks9v/oc_del... If anyone wants to test out their orbital mechanics skillz, you can try to beat my unofficial world record, a grand tour of the Jovian moons: http://deltav.corpsmoderne.net/game.html?s=Jupiter&prg=QlVSTiAwLjAxIExFRiAxMApCVVJOIDQ3Ljg2OSBSRVQgNDkuNjUKQlVSTiAxNDYuNjc5IFBSTyAyLjUKQlVSTiAyMDMuNTQxIFJFVCAxOApCVVJOIDI1OCBQUk8gOC42MjUKQlVSTiAzMzIuNjk5IFJFVCAxMgpCVVJOIDM4MC4zIFBSTyA1CkJVUk4gNDM5LjExNyBSRVQgNwpCVVJOIDQ4Mi41IFBSTyAxMApCVVJOIDUxNC43MDEgUkVUIDEyCg== http://deltav.corpsmoderne.net/game.html?s=Jupiter&prg=QlVST...
- sarhus 13y agoWould you mind sharing how you've made the game?
- Kluny 13y agohttp://storage.googleapis.com/itchio/tmp/main.js http://storage.googleapis.com/itchio/tmp/main.js
- geuis 13y agoSuggestions. Decrease the number of clicks slightly when using a mouse. The fingers hurt trying to go that fast. Alternatively, add spacebar support. Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.
- blueskin_ 13y agoSpacebar works for me...
- userbinator 13y agospacebar, how appropriate..
- wmeredith 13y ago
- scotthtaylor 13y agoWell there goes my spacebar from ferociously whacking it.
- blueskin_ 13y agoFlappy Bird meets KSP. This is possibly the best Flappy Bird -type game I've seen.
- thewarrior 13y agoI read through the source and was surprised at its simplicity and readability. http://storage.googleapis.com/itchio/tmp/main.js http://storage.googleapis.com/itchio/tmp/main.js No funky frameworks , just plain old jQuery and some JS. I've just begun learning JS and the source was very informative.
- elwell 13y agoMeh, don't use best practices for assigning functions to variables, but other than that looks pretty readable.
- seniorsassycat 13y agoWhat are the best practices for assigning functions to variables?
- deleted 13y ago[deleted]
- etler 13y agoWhen I double click on the canvas it selects it. You can fix it by adding: user-select: none; user-drag: none; With appropriate vendor prefixes.
- kookiekrak 13y agofor a simpler game, try http://kookiekrak.itch.io/flappy-pipes http://kookiekrak.itch.io/flappy-pipes
- pawelkomarnicki 13y agoIt's just awesome ;D
- mxfh 13y agoOnce you figure out the space bar cadence, that Flappy Kessler Syndrome[1] is gonna hit you hard any time above 3 bird's. [1] http://en.wikipedia.org/wiki/Kessler_syndrome http://en.wikipedia.org/wiki/Kessler_syndrome
- Timshel 13y agoYou get the gold medal with 16 flying birds. By the time I reached it I had prevented 12k collisions. Spanning at random position would help to create different orbits.
- Crito 13y agoI've had some success with doing sub-orbital hops before taking off finally for orbit, to move myself to a new launch position. Doesn't really work well if you have birds in orbits with very low peris though.
- T-hawk 13y agoThis is unnecessary - it's functionally equivalent to just waiting a moment before launching for the orbiting birds to progress. There's nothing absolute about the positioning of the launching bird, it's all only relative to the orbiting birds.
- Crito 13y agoChanging the initial launch position makes it easier to choose what area of the planet the periapsis will be over. When I launch the birds, unless I take great care to do otherwise, my periapsis tends to slightly after my launch position. With periapsis's in different positions, you can get birds into rarely colliding 'resonances' of sorts. Making sure that the periapsis of birds is not over the default starting location is also good to ensure that you do not lose orbiting birds to a pre-launch bird.
- andrewflnr 13y agoToo true. The first two times I reached six, I was shortly thereafter knocked down to one or two by collisions.
- neals 13y agoGreat! Now add the green tubes for extra difficulty :p
- deleted 13y ago[deleted]
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- quentinp 13y agoThis is the whole point, albeit unexplained: you need to launch as much birds as possible in continuous orbit.
- judegomila 13y agoOh, seems more fun if it would not possible to goto continuous orbit and just count the complete loops you can make.
- entelect 13y agoif you zoom out on the page the icon and points board do not scale well. Nice game
- jdipierro 13y agoThis.. Is the best flappy game ever!
- robodale 13y agoWe have a winner, folks.
- kzrdude 13y agoIt's an infinite game -- you don't die and score can go both up and down. This is a new kind of game for me.
- deleted 13y ago[deleted]
- TeMPOraL 13y agoNever tried to play Kerbal Space Program, or Minecraft, or... well... pretty much every sandbox game out there? ;).
- seniorsassycat 13y agoNeither of those have hard point metrics, psychologically it's a different to see a number that represents your progress in the game drop to zero in a spectacular three bird crash.
- data-cat 13y agoThis is a fun game. Good job.
- taigeair 13y agoMakes me feel like Elon Musk.
- sreyaNotfilc 13y agoGood God is that game addicting!
- snake_plissken 13y agoall 3 of mine are in polar orbits!!! :0
- catfive 13y agoI hope I'm not at all stepping on the developer's toes by pointing out you can fullscreen it by going to the iframe's source, where you can also have some fun trying to script it. I'm in the early stages of designing a junior high programming curriculum and think this may be a great example of an engaging, practical experiment. boost = function(duration, interval){ setTimeout(function(){ clearInterval(window.kp) }, duration) window.kp = setInterval(function(){ $(document).keydown() }, interval) }
- kingnight 13y agoI know I enjoyed playing with that snippet! Thanks for sharing.
- btbuildem 13y agoWay more fun than the original!
- Ryel 13y agowtf hard
- mauricio-OH 13y agoIt is so addictive I just lost 20 minutes of my life for no reason.. and got only 4 birds in orbit!
- ximeng 13y agoSix birds in space at http://www.youtube.com/watch?v=R7vNInUbhZU http://www.youtube.com/watch?v=R7vNInUbhZU
- rtkwe 13y agoI wish there was a way to control when a new one spawned, I had loads in really good setups to make nice circular orbits and then a new one spawns.
- randall 13y agoHOLY COW THAT IS SO FUN.
- egypturnash 13y agoDoesn't work on my ipad (ios7). The screen just tries to constantly resize to fit all the content, and my taps are thrown away before they ever get to the game. The recent "Flappy Bert" http://www.sesamestreet.org/cms-static/flappy_bert/ http://www.sesamestreet.org/cms-static/flappy_bert/ doesn't have this problem.
- alextingle 13y agoGet yourself a proper computer.
- egypturnash 13y agoIs it too much to ask that a web-based clone of a single-input game originally designed for phones and tablets also work on a phone or tablet? Apparently for you, it is. Either that or this was some kind of platform flame. I can never tell any more.
- alextingle 13y agoPlatform flame, FYI.
- egypturnash 13y agoAn, I suspected as much. Let me respond in kind, then. Ahem. Kindly insert the antiquated, unfriendly device that you dignify with the name "proper computer" into your excretory orifice of your choice. Hmm, not very good. I'm really not very good at platform flames any more. Especially when it's such an unspecific one as "tablet" vs "not tablet". I dunno, I'll take a shot in the dark and urge you to go back to fellating Bill Gates and his heirs, or Linus? Or pick up on the British English and suggest that you go back to your precious Speccy. I mean, really, give me something to work with, man.
- TheSOB888 13y agoHey. Dude. This game is awesome.
- cpncrunch 13y agoExcellent game - congrats! Just wondering what the revenue is for your donation button vs having adverts. Also, have you considered creating ios/android apps?
- jaredsohn 13y ago>Just wondering what the revenue is for your donation button vs having adverts. I doubt he'd make much money with either option. People rarely donate to software projects and you need lots of traffic to make money off of advertising.
- cpncrunch 13y agoFrom my own sites, I'm averaging $1.50 per 1000 pageviews with adsense adverts.
- szatkus 13y agoFun fact: this game is much easier on my gaming mouse than using mere Dell mouse at work.
- badusername 13y agoThese flappy clone brigade is just dumb.
- elwell 13y agothat partially the point I think.
- judegomila 13y agoSo this is the ornithological version of Gravity
- qwerty_asdf 13y agoThe graphics are kind of blurry and fuzzed-out by scaling. It seems to be a by-product of re-rendering the the sprite images within a <canvas> object. http://commondatastorage.googleapis.com/itchio/html/4923/spritesheet.png http://commondatastorage.googleapis.com/itchio/html/4923/spr... http://commondatastorage.googleapis.com/itchio/html/4923/bg.png http://commondatastorage.googleapis.com/itchio/html/4923/bg.... This would be top notch if the images were resized to provide crisp, well-pixelated edges. The spritesheets look great, in and of themselves, but the browsers scale them poorly.
- kevingadd 13y agoCanvas actually has a context attribute to disable filtering in modern builds of Firefox and Chrome. mozImageSmoothingEnabled/webkitImageSmoothingEnabled, iirc.
- hansjorg 13y agoI think that's an homage to the original.
- qwerty_asdf 13y agoSure, but compare the relative size to the flapmmo.com sprite sheet: http://flapmmo.com/atlas.png http://flapmmo.com/atlas.png
- PhasmaFelis 13y agoIt appears that any mouse or keyboard button works, additively. Tapping any two keys at once will put the bird just above the clouds in one hop. Three rockets it straight into oblivion. Holding down several keys produces impressive fireworks.
- gbl08ma 13y agoI was going on pretty well, really enjoying the game and taking advantage of the fact that I have two mouse buttons (external + laptop's) to avoid breaking a single mouse (or my finger) with so many furious clicks. At some point the X server crashed - I wonder if due to so many clicks, or due to clicking on both mice. Did anyone experience the same issue?
- piyush_soni 13y agoHa. Nice game :)
- dgant 13y agoThe game also serves as political commentary on http://en.wikipedia.org/wiki/Space_debris http://en.wikipedia.org/wiki/Space_debris
- T-hawk 13y agoI'm incapable of playing something like this without laying out some strategic principles: When launching, hover the bird at the edge of the atmosphere for a few clicks, to give it time to tilt into horizontal orientation, so your thrust can affect the orbital parameters. If you don't do this, you'll just thrust vertically into the outer barrier. Circular orbits are best. Two objects in circular orbits at different altitudes can never collide. High-altitude orbits are best, where there's more room for more objects. So circular high-altitude is best, but it's not easy to get there. Standard orbital astromechanics apply: to circularize, thrust at apogee to raise your perigee. Problem is, it's not easy to tell when the bird is at apogee, and it may not even occur before you lose control of the bird and the next appears. Also, the thrusting resolution is rather coarse: if the apogee is any higher than about halfway to the edge, two clicks will send the bird into the barrier, so you only get one attempt. These details and coarse controls make the game a lot harder than it looks, just like the original Flappy. Finally, if you just need that one more point to break your high score, launch the next bird into the lowest fastest orbit possible. That altitude should be clear if you launched all the other birds higher, and it will register quickly before any more collide. I managed 8 thanks to this.
- sddhrthrt 13y agoPerfect! Thats almost all the points covered, and it took me an hour to get to this. Although, I should say, it was more like a physics practical tutorial, I learnt to apply thrust at apogee, say, just by intuition. So since this game is based on physics, there has to be strategy.
- apunic 13y agoFlappy Bird will be the biggest merchandise for free in 2014. There will be more Flappy Bird teddies than Angry Birds and nobody needs to be paid.
- allochthon 13y agoI am very much enjoying the new flappy meme. It's pretty cool that a game came and went and became a legend in such a short time. And now the "flappy" adjective is a byword for simple, nearly impossible games.
- alperkosaxpower 13y agoalper slym
- cpeterso 13y agoI'm surprised no one has made "Flappy [Lunar] Lander" yet.
- sdegutis 13y agoOut of all the Flappy variants, I played this one the longest (20 sec) and had the most fun with it! Kudos! I could really see a lot of people buying this as an iPhone program.