6 ms·
Carmack said we need 5 petaflops for truly realistic graphics. But I'm not even sure if he considered 4k+ resolutions, 120+ FPS and 3D when he said that, becau
by devx 13y ago
Carmack said we need 5 petaflops for truly realistic graphics.
But I'm not even sure if he considered 4k+ resolutions, 120+ FPS and 3D when he said that, because all of those may play a role too in the future if we want "Matrix-like" graphics in our virtual reality goggles or holodecks. So we might need orders of magnitude more powerful hardware than that still.
- cma 13y agoIf you can track the eye with low enough latency you only need to render high res in the tiny fovea region, low res everywhere else.