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Yes. I'm having fun making an indie game, which will most likely never see the light of day, let alone profit. I'd definitely pay cents to dollars to have fitti
by howunfortunate 5d ago
Yes. I'm having fun making an indie game, which will most likely never see the light of day, let alone profit. I'd definitely pay cents to dollars to have fitting background music. There's no chance I'd pay for a human musician.
- embedding-shape 5d ago> There's no chance I'd pay for a human musician. Why not? The experience of working with a freelancer for a piece of creative art is more or less like prompting except they take longer to reply, understand better most of the time, write/spell worse, but produce way better results, especially after two/three iterations ("prompts").
- redox99 5d agoThe two times I tried to use fiverr I literally got ghosted.
- meric_ 5d agoTheir $ per mtok is quite high though for an indie project with no roi
- sho_hn 5d agoI occasionally commision visual art from young artists/students via Krita's web forum, and what I find to be true is that if I had AI do the same art, it would just be exactly what I ask the AI to do or iterate toward (I'm detail-oriented enough, and iteration rounds are cheaper and more plenty). If I ask a human instead, I get the somewhat-unpredictable input of another creative mind besides my own brain, and often this sums up to something greater. It really depends on what you want/need, augment/extrapolate your own creativity with AI tools, or invite someone else's. The AI debate is for now most often centered on whether AI is capable of replacing individuals, but replacing the results you get when you put multiple humans together is another dimension entirely.
- embedding-shape 5d agoYes, you raise a really good point too! The best collaborators I've worked with, has pushed back on what I've said and we got rolling with coming up with how it should be together, they leverage their experience and creativity, and they're good at teasing out what the client (me) actually wants and can combine it all.
- ronsor 5d agoThat often costs a fair bit of money for an indie game that won't make any.
- bckr 5d agoI’ve had poor luck working with freelancers. Some good luck for the occasional drawing. But good help is hard to find.
- embedding-shape 5d agoIt again works like LLMs, you gotta try a few and see which one works out for your use cases and tasks, some are better at some things, others not. Also, both quality and style of communication differs a lot, worth trying to figure out if that basically matches first, then quickly move on if it doesn't.
- mlboss 5d agoWhat if there is no potential of the game making any money ? I am sure if a musician wants to create cover art they will give AI image generator a first pass.
- deleted 5d ago[deleted]
- howunfortunate 5d agoTo quote Mr. Krabs: "MONEY"