5 ms·
Realtime stuff. Audio, video etc, games. Apps with a large user library (like the Photos app) that should work offline.
by earthnail 19d ago
Realtime stuff. Audio, video etc, games. Apps with a large user library (like the Photos app) that should work offline.
- em3rgent0rdr 19d agoRight. Of course there is some overhead for using WebGL vs native OpenGL calls, but I think that's only noticeable for AAA games. Web audio's extra latency does make it undesirable only for things that require quick response, like realtime synths and maybe DAWs. Regarding libraries, I wonder if maybe there could be a cacheable package manager system for distributing wasm libraries to webapps.