9 ms·
Absolutely! Very powerful and fun when used to do some 320x200x256 mode graphics! https://marktheunissen.com/posts/tech/2006-06-03-denthor-of-asphyxia-s-graphi
by yardshop 1mo ago
Absolutely! Very powerful and fun when used to do some 320x200x256 mode graphics!
https://marktheunissen.com/posts/tech/2006-06-03-denthor-of-asphyxia-s-graphics-tutorials/files/denthor-asphyxia-grant-smith-vga-trainers.txt https://marktheunissen.com/posts/tech/2006-06-03-denthor-of-...
- pavlov 1mo ago"Denthor? Now THAT's a name I've not heard in a long time..." Man. It's kind of crazy to think that I, a Finnish 13-year-old, was reading these ASCII tutorials written by someone in South Africa in those pre-WWW days. The good content just somehow spread across the globe. People copied these files on floppy disks and uploaded them to BBS's on 2400 bps modems, and after a few months they had been around the world. The inefficient and expensive distribution was actually a powerful filter for content quality. Today any stupid disinformational shit goes viral around the world in two minutes.
- rzzzt 1mo agoFriendly reminder that PC-GPE is still online!
- bananaboy 1mo agoYears ago I worked with Mark Feldman who put together PC-GPE! I did a bit of a double take and fanboyed a bit when he started because I had spent so much time reading it.
- bananaboy 1mo agoI read the denthor tutorials back in the day! So good! I think I used to get them via email on a bbs that had an internet gateway. It was all very clunky, just a terminal account, I think it didn’t even have slirp
- yardshop 1mo agoI think I got that tutorial through either Compuserve, or Usenet via Delphi the information service (years before Borland Delphi). My early stepping stones to the internet!
- moosedev 1mo agoI read those tutorials as well! Around the same age, in '96 or '97, when I first got online, in the UK. And it might have been someone's "translation" of them into C, although I do recall reading the Pascal originals as well. Namedropping another contemporary reference, I probably downloaded them from the Hornet Archive or a mirror. They were a major step along the short but satisfying road to my first 3D starfield using Borland C++ (acquired via a magazine coverdisc). I felt so l33t.
- andrewshadura 1mo agoThis was not supported in 3.0. You could however include inline machine code, pre-assembled elsewhere or by hand.
- sorokod 1mo agoElsewhere like in turbo assembler https://en.wikipedia.org/wiki/Turbo_Assembler https://en.wikipedia.org/wiki/Turbo_Assembler
- andrewshadura 1mo agoOr in DEBUG. I didn't have tasm at the that time, so I used DEBUG.
- yardshop 1mo agoThanks for the correction. I must have been on TP5 at that point and lost track of the distinction over the years.