5 ms·
My eyes glazed over the AI slop that is this article. What are you even trying to say?
by Jabrov 1mo ago
My eyes glazed over the AI slop that is this article. What are you even trying to say?
- ididjwjfjwhf 1mo agoLike every other article by this guys: nothing. These personal blogs always tend to be the “look how incredible and humble I am, now clap, audience!” type, and none is so more than this guy’s.
- msephton 1mo agoI find this quite amusing, because my blog turned 30 years old last week: it was started in 1996 which is 27 BC (Before Claude). I'm sorry that you find the topics uninteresting, the rate of my output challenging, or my enthusiasm for my own work grating, but I'll keep writing anyway. My goal is to simply write about the stuff I am doing, creating, solving…because it's fun! I don't expect anybody to clap, but you are correct that I am incredible—so thanks for the compliment! And congrats on your shiny new HN account!
- jere 1mo ago> I like that it begins as Asteroids, turns into a countdown race, borrows ideas from Nintendo, Bomb Jack and Pang, and then actually ends after sixteen waves that can be learnt by heart The thing about using AI to write articles for you is, because it's tuned to be enthusiastic about everything, it doesn't know what's boring and uninteresting. Shameful.
- msephton 1mo agoIn fact, I wrote that because that's what I think. It's a summary of the game design and flow—the preceding several sections—in a single sentence.
- jere 1mo agoIf you wrote this, apologies. Blame Pangram in having high confidence that most of this is AI, my spidey sense going off because it sounded strongly like AI to me before I checked Pangram, and most importantly my lack of imagination in what people finding interesting.
- msephton 1mo agoNo worries at all. It's a wild time we are living in, so it's good to be sceptical and question everything. I always try to keep in mind that at the other end of the wire is (usually!) another human.
- msephton 1mo agoIt's a game design postmortem; probably most interesting to game developers and designers and/or people who have played the game it is describing. I imagine that it's not very readable if you've not played the game, or have no reference to game design.