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I replayed Luigi's Mansion during a long flight the other day, and my wife looked over my shoulder and went "That game looks cool. Is it new?" This is exactly
by engeljohnb 3mo ago
I replayed Luigi's Mansion during a long flight the other day, and my wife looked over my shoulder and went "That game looks cool. Is it new?"
This is exactly why Nintendo games tend to have strong legacies. Everyone back then could see realistic graphics just on the horizon, but they weren't there yet. Nintendo knew that the play experience is the important thing, and made art and designs that work within the limitations. Luigi's Mansion, Wind Waker, Super Mario Sunshine, and Pikmin all still look and feel so good.
- tskj 3mo agoInterestingly Wind Waker's art style was its main detractor among critics when it was released, which is wild and incomprehensible to me now. One of my favorite games of all time.
- kipchak 3mo agoPart of this was the Spaceworld 2000 demo creating expectations for a game which looked basically like Ocarina of Time but on the GameCube. Then when Twilight Princess came out people missed the Wind Waker art style and the cycle continued. https://www.youtube.com/watch?v=UNrOHY2HZqs https://www.youtube.com/watch?v=UNrOHY2HZqs
- skhr0680 3mo agoYes, Nintendo have themselves to blame for the next-gen OoT hype train. In fans' eyes, they promised but didn't deliver.
- tisdadd 3mo agoMy favorite Zelda game for sure, also the first that I played. Cell shading aged much better than the competition for sure but felt weird at the time.