8 ms·
GTA 6 will cost $80
- spidercat 3mo agoThis feels expensive, but I remember SNES games costing $60 in the 90s. If anything, the cost of videogames has been pretty resistant to inflation, I'd say?
- cieslak 3mo agoI guess the real question is its gonna be release within 2026?
- Houyihe21 3mo ago[dead]
- lordluca 3mo agotake my money
- mm0lqf 3mo ago[dead]
- redbackthomson 3mo ago> Rockstar said physical copies of the game will contain a code for a digital download for the game inside a box, rather than a disc. So what's the point of that? Why waste all that money and energy shipping "physical copies" when it could just be an email
- Hugsbox 3mo agoI think it's just that some people really like having a physical object to put in their bookshelf or whatever. I don't personally see the point, but I also don't need any more clutter in my house.
- quentindanjou 3mo agoSo it has a presence in stores.
- varispeed 3mo agoSounds shit. Taking space for products that actually need space.
- quentindanjou 3mo agoIt is seen constantly with a wide variety of products: the presence and visibility make the sale. You even have boxes that are much larger so that they get more visibility on shelves.
- zamadatix 3mo agoIf it didn't have a utility in taking the shelf space they wouldn't bother making them as it'd be a net loss. If it's not a net loss, people must be finding value such products being there as that's where they are choosing to buy them. That could be anything from gifting to collecting to lack of awareness otherwise, but it doesn't really matter what - there's no inherently shit reason for a product to be on the shelf other than if it actually doesn't have demand in that form.
- dguest 3mo ago
- 2OEH8eoCRo0 3mo agoGTA III was $50 in 2001.
- nharada 3mo agoYeah if it has the amount of content people are expecting I'd say it'll be well worth 80 bucks
- Topfi 3mo agoEspecially considering the price of e.g. Mario Kart World.
- newtonianrules 3mo agoWhat a disappointment that was. The open world aspect was neat but the whole game could have been an indie production tech wise.
- LearnYouALisp 3mo agoNo Man's Auto
- crims0n 3mo agoWhich would be $94.29 in today's dollars.
- justinsaccount 3mo agoSonic the Hedgehog 3 launch price was $69.99. in 1994. That's $159.89 in today's dollars.
- crims0n 3mo agoAnd this is why I roll my eyes when gamers complain about the cost of games these days - they have never been cheaper.
- 3mo ago
- add-sub-mul-div 3mo agoI'll respond next week when I'm finished laughing.
- crims0n 3mo agoOver a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. There are significantly lesser games selling for full retail.
- serf 3mo ago>Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. I don't balance my checkbook based on what other people spend, and presuming that those things have anything to do with perceived quality is a fools' errand with the multitude of counter examples one can bring up of AAA flops. >lesser games this thing isn't even out yet. how many examples of over-produced and under-delivered expensive garbage in film, media, video games & art do we need to produce until people disconnect the two concepts of quality and cost ? edit : I used cadre the wrong way
- 10729287 3mo agoIs it easier for you if we talk about lifetime of the game, especially online ?
- crims0n 3mo agoIt is Rockstar, they haven't missed in a couple of decades and this is their flagship product.
- rwyinuse 3mo agoIt's still possible they miss this time. Unlikely, but I rather wait for reviews before buying.
- stuxnet79 3mo agoIt will probably be an unoptimized hot mess for the first year. Same as the rest of the over hyped AAA titles. I'm sure devs are on a death match to hit the deadline.
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- maxwellito 3mo agoExcuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?
- bigmattystyles 3mo agoUsually, they throw in some free content or dlc for pre-purchasing, entice people before potentially negative reviews.
- ranger207 3mo agoGenerally it doesn't make sense, but in this particular case the servers are going ti be so overloaded with people trying to download it that it might be worth it to preloaded the game. Now of course they're probably going to have separate author servers that will probably also be overloaded with everyone trying to login at once (why does a single player game need you to log in first? good question!) so imo you're probably going to be screwed either way
- crims0n 3mo agoThere is speculation that the size on disk will be over 200Gb, so one advantage is preloading that.
- stuxnet79 3mo agoIs this after aggressive optimization? Size inflation for AAA games has truly reached new heights. If it had to be released via physical media that would require 3-4 BD discs at minimum. I've been on a retro gaming binge lately because I strongly believe the constraints & limitations of older platforms yielded a better product imo.
- crims0n 3mo agoIt is just speculation at this point, no official numbers yet. Some leaks have suggested a size about that, and it seems to be in-part corroborated by the physical editions being download codes.
- ge96 3mo agoGTA 5 lasted so long, it's a good buy
- satvikpendem 3mo agoThey say it's $100 for the ultimate edition but really, due to how much stuff they're locking into only that edition (certain shops and stores in game), that's the base edition and the $80 one is the lite edition. It is simply a marketing trick to have a 100 dollar price tag without as much pushback.
- mrmattyboy 3mo agoSome backstory - I like gaming quite a bit - but more of a personal archivalist. I have basically all games I've ever played on physical media and try to keep someway to play them offline - just jailbroke my 360 to be able to play games from HDD incase the DVD drive broke. Anyway... I saw the no DVD and was initially devastated. I'm in two minds - I saw one post that basically said "it won't contain a DVD at launch".. if I read between the lines, though I'm not sure I see the value incentive for Rockstar, but... If they hypothetically launched with physical boxes with digital download codes, okay... This would definitely be in the name of re-sellers (as they've stated). But this is the same as piracy, which has always been, not that "we need to stop people from pirating our games for eternity" but "we need to stop people pirates our game for X months after launch", which makes sense (the piracy party). So, I'm wondering, if they actually begin releasing physical disks (offline, re-sellable, usable in 20 years), say, 6-12 months after releasing the game.. would that work? I mean, for me, assuming it's the equal block-buster to the franchise I adore (in a varying sense), then I might not mind too much to pick up a copy after 6-12 months (I don't care about bleeding edge).. but... would this work? If we assume the first 12M of buyers can't resell, would the people who buy the game after 12M actually bring a great number to the second hand market.. perhaps not? I really have the idea of having games that I love in physical form that I know it can't be taken away.. similar to reading a book that you end up reading and know you want to come back to anytime in the future.. and this would _suck_ if I couldn't get a copy (and I assume all PC versions would be full of online-only DRM stuff anyway). Ergh, I dunno
- dmos62 3mo agoPirating should solve your problems pretty directly. That's basically what it is: restoring copyability of a piece of media.
- Arainach 3mo agoPhysical media doesn't work when modern games are 100GB or more. And to answer your question, most consumers don't care. The convenience of being able to buy with a few clicks and download immediately without going to a store or waiting for the mail is far more beneficial to most people than being able to locally archive or replay in 20 years.
- gbraad 3mo ago"physical copies will contain a code for a digital download for the game" ?!?
- jjice 3mo agoThis is unfortunately becoming the standard. I always buy physical when possible, but I think we're coming to the end of that...
- 3eb7988a1663 3mo agoYup, the industry has been salivating at the thought of ending second hand sales and free game/disc borrowing. Yes, there can be some steel-man justifications for not providing discs, but it rings hollow.
- LearnYouALisp 3mo ago"Scan the following QR code..."
- avdwrks 3mo agoI can't believe GTA 5 came out 13 years ago...
- overgard 3mo agoI've been seeing a lot of drama around price increases in games, but I just don't find it to be that bad. I mean, 25 years ago a new game cost $50, and now that huge open worlds are common and the playtime can be in the hundreds of hours, and adjusting for inflation, I don't think $80 is a huge ask.
- akimbostrawman 3mo ago>now that huge open worlds are common and the playtime can be in the hundreds of hours You mean those huge worlds that are mostly empty and filled with copy paste content? I take a hand crafted linear experience over open world any day. Best example is Dark Souls 1 and Elden Ring.
- AngryData 3mo agoAt the same time though they have a much larger customer base to sell to. Most things get cheaper with higher sales volume. If course that is probably part of the reason why the price of games stayed similiar for so long. But it is still a good thing to keep in mind, especially with such a well known studio.
- quickthrowman 3mo agoSome games (lots of ROM chips) cost even more in the cart era. I paid $70 for NBA Jam on SNES in 1994, which is about $160 in inflation-adjusted 2026 dollars.
- tao_oat 3mo agoThe price seems sensible to me, these AAA titles are expensive to create. Not that it'll affect me personally; I'm not buying this game after Rockstar's [union busting][1]! [1]: https://www.bbc.co.uk/news/articles/c9v10rr1meeo https://www.bbc.co.uk/news/articles/c9v10rr1meeo
- jaaasshh 3mo agoTime to start complaining to them about RDR3
- NDizzle 3mo agoI think this is a reasonable compromise. Let's face it - they could have made this a $100 game (or even more) and many people would have bought it. I would have bought it. I'm not sure if it needs to go to Neo-Geo game costs ($200+?) but Rockstar has earned enough of my trust to buy in. That said, I think I've bought GTA5 two or three times for various platforms over the years. I doubt we'll see GTA6 on sale for years. As they say in the automotive industry, buy once, cry once. (Pay more for the known good thing, rather than buying the cheap third party things... I'm looking at you, $30 clockspringexperts.com that I have replaced 3 times in the past 4 years... instead of buying the $300 toyota part once)
- DDayMace 3mo ago[dead]
- jordemort 3mo agoIt will be very interesting to see if this lives up to the hype and/or if it is able to recoup the enormous amount of money spent developing it. The expectations from everyone seem to be so high; it's a very long way to the bottom if it somehow flops. Personally, things got a little too realistic for me around the time of GTA IV. The earlier games felt like cartoony fun but I started to feel bad about the stuff I was doing in IV. I tried V a year or two back (I think they've maybe remastered it since?) but it ran so terribly on the Steam Deck that I refunded it.
- michaeljx 3mo agoIf it lives up to the hype it will definitely recoup the expense.
- zelias 3mo agoThere's no way it lives up to the hype, right?
- huey77 3mo agoLong time GTA fan and I have to agree. There’s an unbelievable amount riding on this one, and I feel like the GTA satirical magic is somewhat lost. From what I heard, a lot of the original team from R* have left - but let’s see! Real info is scarce.
- tetris11 3mo agoIt will flounder for years as a game rife with startup screens, unskippable content, microtransactions, an intermittently working forever online connection, and a toxic multiplayer. Then it will hit PC. Mods will breathe new life into it. Cracks will dispense away with the invasive framerate-killing mechanisms. An underground P2P multiplayer client will be developed and it will get wildly successful. Rockstar will sue, then finally settle.
- IAmGraydon 3mo agoI don't really care about the price. For me, the big disappointment is that it won't release on PC.
- drw85 3mo agoIt will, but with the usual delay of 1+ year.
- ryanisnan 3mo agoThis post title misses the big point here, which is that the physical copy will not include a physical disk, only a digital download code. This effectively eliminates buying and re-selling of the game.
- thegrim33 3mo agoIt's so interesting to me that as a PC gamer, they chose to just .. not let me buy the game. It's not even an option, for any price. I'd have to wait multiple years for them to decide to go for another cash grab and do a PC release. No thanks, I just won't play.
- anshumankmr 3mo agoBut this was the case since forever. Albeit I didn't play it on a PC till 2016 and kept playing GTA San Andreas till I knew Los Santos like the back of my hand.
- laughing_man 3mo agoI've never understood this. For most games by the time they release on PC the hype has died down and they get a tiny fraction of the sales they would have gotten with a simultaneous release.
- deleted 3mo ago[deleted]
- galleywest200 3mo agoRockstar was very open as to why: PC players are a fraction of a fraction of their income. Xbox One players (yes, the previous gen) give them more money than PC players for GTA Online.
- Vaslo 3mo agoYep - I am a heavy pc gamer but I much prefer GTA on my PlayStation
- wolvoleo 3mo agoWhat's the difference? I always play on pc with my Xbox controller and it's the same as on a console. I could imagine PC gamers are less interested in online and the whole shark card thing though. IMO that's really damaged the GTA experience.
- gaiagraphia 3mo agoI'm so glad TTWO bust up the unions, otherwise it may have cost $81!
- linzhangrun 3mo agoFor GTA 6, I think $80 is acceptable. I just spent almost $100 in DCS mainly for the F-14B(U)(though that comparison is not really fair, since DCS is much more niche and naturally needs a higher price to make up for lower sales) I also don’t think the extra $20 will hurt GTA’s sales much. What I’m more worried about is whether other 3A games will use Rockstar’s price increase as an excuse to raise their own prices . And I’m even more worried that GTA may come out with a pile of DEI slop, which would really feel like another Atari crash.
- drw85 3mo agoI personally don't really understand the uproar here. Console games have been $80 for a while now. Most of them don't even let you play on release if you dare to just buy the "pleb-Edition" and want you to pay $120 to be allowed to play on release. Do i like the premium paywall stuff large publishers are doing? No. But this one is comparatively minor. Sometimes a game comes out that i would really love to play and then i check the store page and feel like if i just buy the game for $80, i'm automatically being shafted by missing out on so many things. It's weird, but it makes me not want to buy these things sometimes. It does seem to work, since all my friends usually go for the $120+ variant.
- pixel_popping 3mo agoFor techy guys, we know it's all a KVM away to have it "PC native", that's what I will do personally, I'll buy the console likely just for this and just stream to have it as a regular Linux app.
- bellowsgulch 3mo agoI'm surprised it won't be more. You're telling me, you're building a product for adults who spend $1,500 or more on a PC, and you're selling your software that took a Burj Khalifa amount of effort to develop to these people for 5% of the cost of the machine they're going to run it off of? It should probably cost closer to $180 bucks instead of $80.