7 ms·
That’s how I do side projects.
by richardw 5mo ago
That’s how I do side projects.
- amarant 5mo agoI think this is the definition of side projects. Like, if you stay focused, is it even really a side project? Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls......... You might wonder why a 2d game needs 3d procedural animation, well... The scope creeps in mysterious ways
- lukan 5mo ago"You might wonder why a 2d game needs 3d procedural animation, well..." To produce better looking assets for the 2D top down world?
- appplication 5mo agoI think this is what factorio did for their assets (2d sprites from 3d models, not proc gen)
- x______________ 5mo ago> a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) I believe the answer is buried in this submission: https://news.ycombinator.com/item?id=47902525 https://news.ycombinator.com/item?id=47902525 Using coding assistance tools to revive projects you never were going to finish (matthewbrunelle.com) 228 points by speckx 12 hours ago | flag | hide | 122 comments