9 ms·
You can, my first prompt in Zork 3 was “pick up the latern, light it, and walk down the dark path”, and it did all that.
by jmcmichael 8mo ago
You can, my first prompt in Zork 3 was “pick up the latern, light it, and walk down the dark path”, and it did all that.
- DonHopkins 8mo agoIn MOOLLM Adventures, you can have NPC characters with entire game mechanics, rules, and playing piece prototypes embedded in them, that can run cooperatively in parallel in the same game! The Grue — The Darkness That IS The Game: https://github.com/SimHacker/moollm/tree/main/examples/adventure-4/characters/fictional/grue https://github.com/SimHacker/moollm/tree/main/examples/adven... Hint: GET LAMP https://github.com/SimHacker/moollm/blob/main/examples/adventure-4/garden/lamp.yml https://github.com/SimHacker/moollm/blob/main/examples/adven... MC Frontalot - It Is Pitch Dark: https://www.youtube.com/watch?v=4nigRT2KmCE https://www.youtube.com/watch?v=4nigRT2KmCE Snorax the Patient — The Wumpus Who IS The Game https://github.com/SimHacker/moollm/tree/main/examples/adventure-4/characters/fictional/wumpus-snorax https://github.com/SimHacker/moollm/tree/main/examples/adven... Bottomless Pit: https://github.com/SimHacker/moollm/blob/main/examples/adventure-4/characters/fictional/wumpus-snorax/hazards/BOTTOMLESS-PIT.yml https://github.com/SimHacker/moollm/blob/main/examples/adven... Superbats: https://github.com/SimHacker/moollm/blob/main/examples/adventure-4/characters/fictional/wumpus-snorax/hazards/SUPERBATS.yml https://github.com/SimHacker/moollm/blob/main/examples/adven... Hunt the Wumpus BASIC source code from 1973 to resolve any rule ambiguities: https://github.com/SimHacker/moollm/blob/main/examples/adventure-4/characters/fictional/wumpus-snorax/wumpus-basic-source.md https://github.com/SimHacker/moollm/blob/main/examples/adven... With a classic Zork mailbox integrated with the postal system, including junk mail, stamp collecting, chain mail, and offers you can't refuse: https://github.com/SimHacker/moollm/blob/main/examples/adventure-4/garden/mailbox.yml https://github.com/SimHacker/moollm/blob/main/examples/adven... Postal System: https://github.com/SimHacker/moollm/tree/main/skills/postal https://github.com/SimHacker/moollm/tree/main/skills/postal Not to be confused with the Postel System: https://github.com/SimHacker/moollm/tree/main/skills/postel https://github.com/SimHacker/moollm/tree/main/skills/postel
- DonHopkins 8mo agoHere's a whirlwind tour through all 117 skills, that shows how they fit together: INDEX.md: https://github.com/SimHacker/moollm/blob/main/skills/INDEX.md https://github.com/SimHacker/moollm/blob/main/skills/INDEX.m... The purpose of this index markup file (besides explaining skills to humans) is to be an index of all the skills and how they work together, so the llm knows where to find what it needs and activate more detailed information. This file is like a really dense human readable catalog, to conserve tokens. There is another yaml index too, a bit fluffier, but it helps to have two forms, one structural, machine readable, and another narrative, human readable. INDEX.yml: https://github.com/SimHacker/moollm/blob/main/skills/INDEX.yml https://github.com/SimHacker/moollm/blob/main/skills/INDEX.y...
- anthk 8mo agoI think if these were ported to IF6 and compiled into Z8 machine game the parser would be improved nearly for free but they woudn't run fast enough under an 8 bit machine. But for DOS, Amiga, Classic Macintosh and even the ESP32 it would be more than enough to run these.
- direwolf20 8mo agoThe parser in Z-machine games comes from the game, not from the runtime, so the Z-machine version is completely irrelevant and the only reason porting to Inform 6 would make a difference is that you'd be linking it with a different parser.
- anthk 8mo agoWoudn't a Z8 game have an improved parser over a V5 one?
- direwolf20 8mo agoNo because the parser is part of the game, not the runtime