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The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another
by cdirkx 8mo ago
The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that.
- embedding-shape 8mo agoRight, but what does that have to do with "every other developer has to time their release and development around GTA 6", especially considering that Silksongs release was a surprise, so what exactly could you even plan for? My original point that there is so many things at play, GTA 6 launch date, which may move, together with other things outside of your control, that "planning your release and development around GTA 6" doesn't make sense, unless you're a big company doing a AAA release.
- butlike 8mo agoThis implies Silksong was the stronger title, either in gameplay, marketing; or both. If the indie game was better, people would be playing that over Silksong. Isn't this just market forces applied to games?
- walletdrainer 8mo agoThat’s the point. If possible, you don’t want to release your game at the same time as a much stronger title.
- butlike 8mo agoI'm saying that's defeatist to your game. Have faith yours is the stronger title
- walletdrainer 8mo agoYou should also be mindful that there are marketing budgets you can’t outcompete. Even if your game is better, you’ll probably make much more money if you don’t time it to launch at the same time as the new GTA