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I find that the more senior you become, the less you rely on software design patterns. Juniors often think that learning design patterns is some kind of career
by socketcluster 9mo ago
I find that the more senior you become, the less you rely on software design patterns.
Juniors often think that learning design patterns is some kind of career hack which will allow them to skip ahead a decade of experience... There is some utility in many design patterns but the problem is that juniors often miss the nuance and the motivation behind the patterns and they tend to misuse them; often creating more complexity than they would have created had they not used design patterns.
There are situations where design patterns may be useful but they're much more rare than most people think. A lot of juniors seem to think that every problem requires them to apply a design pattern from their toolbox. They try to frame every problem within the constraints of design patterns that they know. This can create problems.
In fact, there are many coding patterns which are far simpler than 'design patterns' and much more useful, but nobody talks about them because they're too trivial to discuss. For example, I've seen people write code which relies heavily on design patterns but then that same code uses an O(n^2) nested loop to find items that are common between two arrays. There is a simple 'pattern' you can use to store the items of the first array in a Set or HashMap and then finding common items is O(n) because Set and HashMap lookups are O(1)... Very useful pattern but I don't believe it has a name. I use it literally ALL the time. The idea of storing intermediate state in some kind of HashMap is a game-changer IMO but there's no name for that pattern of coding. In general, knowing what data structure is most appropriate for various scenarios is a game changer... But still, don't abuse. Basic data structures like arrays are fine most of the time.
Anyway, it's good to absorb the wisdom behind some design patterns but you should not try to fit every problem to them and dont say stuff like "For this problem, I applied Design Pattern X" - If you do, senior engineers will know you're a junior. If you use a design pattern correctly, it will probably not look exactly like in the textbook. It's kind of hard to give it a name. It may be a mix of patterns. It's the principle that counts. Reality is too complex for rigid design patterns.
On the other hand, some design patterns are too common and obvious to deserve a name. For example, the factory pattern is super common... I use it all the time but it's so basic and obvious that I will sound like a total noob if I go around calling my function "socket factory pattern"... I will call it "Utility function to obtain a socket" or something. I will never refer to it as a factory pattern, it's a bit cringe.
- zwnow 9mo agoFor webdev especially everything I do is basically singletons... For UI state management its just perfect and that's about the hardest thing in web dev. Also easy to recover state with, in a SPA if a user refreshes the site. Or control whether a modal is open or not. Easy to centralize logic too... Never looked into any other patterns as a lot of them seem like bloat.
- agumonkey 9mo agoWhat about the social / communication aspect ? Having a common vocabulary of pattern may help reduce cognitive load when reading others code. Just a soft opinion because I assume it's the reason frameworks and conventions help teamwork. Less per-context custom solutions.
- zelphirkalt 9mo agoIt really depends. If under the guise of "best practices" and "patterns" a team creates an unmaintainable, not easily extensible mess, then all this community aspect was good for exactly nothing but shoulder patting. If instead pattern are used sparingly, where they actually make sense, then sure, it can help. We need to keep in mind, that the most composable concept in computer programming is the pure function (or maybe a mathematical "relation", if we want to abstract further). Not a mutating object. Not some constellation of objects that constitutes a pattern. Those are merely special cases. I am currently developing a GUI application. Most of the classes in my code are classes, that are custom widgets. The GUI framework is OOP, so that is kind of infectious for the rest of the code. Still I try to keep some stuff separately as pure functions. Probably will outsource more stuff like that into completely self sufficient functions. The only pattern I have so far in the whole application, is a mediator, which I use as a way to have objects register themselves as listeners to specific events and for other objects to send these events to anyone who will listen. That way objects don't need to know, which other objects are interested in learning about some event. Could I have built in some factories and whatnot? Surely I could have, but there would have been very little, if any benefit. Even the mediator only exists, because the GUI framework does not have a way to send events that include data, so I need a way to do that. Otherwise I could even get rid of that pattern as well. In this way pattern are useful for when you really need them, but these OOP pattern by themselves, without context, don't really have a value. No code becomes better by building in more patterns, unless the situation requires such a solution.