5 ms·
people will do anything to avoid using .gdscript and Godot....
by mclau153 10mo ago
people will do anything to avoid using .gdscript and Godot....
- ronsor 10mo agoI like Godot, but you're not getting it running on a PS2.
- charcircuit 10mo agogdscript does not do any fancy JIT or AOT compiling. I don't see why you can't get gdscript running fairly easily.
- wk_end 10mo agogdscript itself, sure, why not. Porting the entire Godot engine would be a real feat though, especially because of the PS2’s technical limitations.
- forgotpwd16 10mo agoSomeone did compile Godot (v2) for PS2 and did run it but seems like they gave up trying to run/export any games with it[1][2]. Somehow, the PSP port[3] (also v2) is more successful[4]. [1]: https://github.com/ivandortulov/godot-ps2 https://github.com/ivandortulov/godot-ps2 [2]: https://itch.io/t/3658957/compiling-godot-for-the-playstation-2-progress-report https://itch.io/t/3658957/compiling-godot-for-the-playstatio... [3]: https://github.com/technicaljicama/godot-psp https://github.com/technicaljicama/godot-psp [4]: https://www.gamebrew.org/wiki/3D-Luck_PSP https://www.gamebrew.org/wiki/3D-Luck_PSP
- turnsout 10mo agoTo be fair, it's not as simple as building in Godot and exporting to PS2.