8 ms·
It's pretty frustrating that every release is IOS first without any timeline or expectation for Android
by charlesabarnes 11mo ago
It's pretty frustrating that every release is IOS first without any timeline or expectation for Android
- outime 11mo agoThis may explain it: https://9to5mac.com/2023/09/06/iphone-users-spend-apps/ https://9to5mac.com/2023/09/06/iphone-users-spend-apps/
- poly2it 11mo agoIt is also relevant to know if a user who'd otherwise use app X on iOS would use X less on Android.
- rldjbpin 11mo agothis makes sense for apps where you pay up front to use it. for subscription-based services, this idea falls flat. in fact, apple made it harder for apps to take payments from its users in the past than others.
- pjmlp 11mo agoIt is basically a US centric view of mobile OS market share.
- aaronbrethorst 11mo agoAnthropic is a US-based company.
- OJFord 11mo agoWith a global market and extant user base.
- pjmlp 11mo agoSome companies would rather have a more international user base. https://gs.statcounter.com/os-market-share/mobile/worldwide https://gs.statcounter.com/os-market-share/mobile/worldwide So maybe they rather please the home market, I guess.
- bahmboo 11mo agoAnthropic and Apple have a strategic partnership. It's a bit dicey but still seems to be in play. Which is interesting considering Google is a major investor and Apple is not. Anthropic wants Apple as a paying customer. Apple wants them to bend the knee.
- alwillis 11mo agoNot unusual; most high profile apps ship on iOS first, going back to Instagram [1], which was released October 10, 2010. Instagram shipped their Android version 1.5 years later. [1]: https://www.techtarget.com/searchcio/definition/Instagram https://www.techtarget.com/searchcio/definition/Instagram
- spondyl 11mo agoAnother, not incompatible explanation is that it's also just easier to develop for a handful of known iOS/iPadOS targets compared to Android's unbounded set of screen sizes and device specs.
- wahnfrieden 11mo agoIf your app runs on iPadOS, you already need to support every "screen size" (window size) Android is simply a much worse platform to make money on. Users spend <25% as much as iOS users. Why would they prioritize that?
- djmips 11mo agoIn practice Android is much more difficult to handle the myriad of offerings - Have you ever tried both? To your other point, what app spend would Anthropic be worried about - they have a subscription model.
- mh- 11mo agoAnthropic supports in-app purchases for Claude subscriptions, at least in the US.
- wahnfrieden 11mo agoThey sell through the app, too. And Android users are just as unlikely to spend outside of apps as they are inside them. Android deprioritization is a business decision, not a technical complexity decision.
- 11mo ago
- wahnfrieden 11mo agoAndroid is a tiny market
- OJFord 11mo agoYou probably mean 'in the US', where iOS is 58%. Android has a 71% global market share.
- wahnfrieden 11mo agoNo. Why do user counts matter? High user count but with >4x thriftiness / aversion to spending is not an attractive market over iOS. Globally in dollars spent, not human heads. iOS is over 2x larger than Android globally, and the gap is widening year over year. iOS spending growth outpaces Android, which even shrunk during covid while iOS spending continued to grow https://api.backlinko.com/app/uploads/2024/03/iphone-vs-android-app-spending-1440x1094.webp https://api.backlinko.com/app/uploads/2024/03/iphone-vs-andr... Anthropic makes money off product sales, not ad revenue, so wallets count more than eyes for this. Free users who are less than 25% as likely to spend are a burden not to be prioritized for a product business with free tier access. They need to spend much more to get a paying user on Android. If Android were the bigger market, they'd prioritize it
- bdcravens 11mo agoYes, if all you consider are the number of devices in use. However once you segment by devices with performance to run a given app and financial demographics that match your target customer, the numbers change.
- richardw 11mo agoIt’s much harder dealing with all the complexities of different devices, screen sizes, OS versions. https://www.reddit.com/r/applesucks/comments/1k6m2fi/why_do_so_many_publish_for_ios_before_android/ https://www.reddit.com/r/applesucks/comments/1k6m2fi/why_do_...