6 ms·
Trap the Critters with Paint
- hooverd 11mo agoIt's easier to keep bisecting the area vs trying to draw a circle.
- 4b11b4 11mo agoI like it. I wish they'd bounce off each other too! - to incentivize getting em into the same zone.
- jmclnx 11mo agoVery Cool and quite fun to play with
- ninju 11mo agoHow do you win a level? I trapped the critter with painted lines but when the time expired it said I lost :-(
- ninju 11mo agoAh..you have to trap them REAL tightly and then they explode :-)
- stevekemp 11mo agoHelps to hold the button down and shake over the circle - if you don't mouseup it doesn't count as a new stroke.
- deepanwadhwa 11mo agoNice find, there is a limited length for each stroke though :)
- LoganDark 11mo agoI just predict their path and draw a very tight circle and they explode in just one or two draws :)
- deleted 11mo ago[deleted]
- nikolay 11mo agoReminds me of Xonix [0]... [0]: https://dos.zone/xonix-1984/ https://dos.zone/xonix-1984/
- evan_ 11mo agoJezzBall was also pretty similar: https://en.wikipedia.org/wiki/JezzBall https://en.wikipedia.org/wiki/JezzBall Jezzball was a TI calculator classic.
- xp84 11mo agoThis is what I did instead of learning AP Calculus :D
- EForEndeavour 11mo agoThis is so nostalgic. I remember feeling like I was so good at Jezzball. In later levels I'd start a wall near one corner of the screen, closer to one edge than the opposite edge, to ensure the shorter wall would connect, and sacrificing the longer wall. The surviving wall would create a "corridor" in which to trap balls with tiny horizontal walls, often such that they ended up completely stationary.
- 4cidBurn 11mo agoYes, this game is quite similar to JezzBall, or to a more modern example, Just Fillin’, which used to be available on the iPhone. I remember playing JezzBall back in the day on a floppy disk, and Just Fillin’ during the early days of the iPod Touch. It’s no longer available, but when I mentioned it, my 11-year-old son tried to recreate it, and honestly, I think he did a pretty great job. Just Fillin’ iPhone gameplay can be seen on YouTube at: https://www.youtube.com/watch?v=zqvnk05iTbs https://www.youtube.com/watch?v=zqvnk05iTbs My son’s game, Bleachclaw Bubble Bash, is available at: https://lotsofnoise.github.io/ https://lotsofnoise.github.io/
- deleted 11mo ago[deleted]
- hinkley 11mo ago
- dddddaviddddd 11mo agoReminds me of the Brandon Sanderson novel, The Rithmatist, where creatures are also trapped in drawn shapes.
- dddddaviddddd 11mo agoOverlapping zigzags quickly trap them. Since ‘trapped’ appears to be determined by the rate of bounces, you just need to divide the area as much as possible.
- aiiane 11mo agoResizing the window smaller makes the game a lot simpler.
- devjab 11mo agoIt does. There are 100 levels.
- datadrivenangel 11mo agoYou can resize the levels to basically zero and instantly win each level
- blahedo 11mo agoIt's giving Qix, a little bit, although the critter's different and the lines are way more freeform. Bug, I think: the critter definitely can cross some of the paint lines, which was a little unexpected. It slows down but then it's on the other side of it.
- ge96 11mo agoI drew a circle around the critter and it was trapped inside it, I didn't win? Did it in 4 strokes
- Terr_ 11mo agoApparently you have to subdivide the areas so finely that they don't have enough room to exist.
- theturtlemoves 11mo agoFun game. The collision detection seems to have the same problem as the yin yang game that was posted a while ago: The critters sometimes cross the lines. I wonder if the root cause is similar, having to do with this being a browser game? Nevertheless, fun little game