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the entire games industry is reminiscent of cryptocurrency. hundreds of thousands of completely worthless "titles". sole purpose in life is to grab unwitting cu
by webdevver 1y ago
the entire games industry is reminiscent of cryptocurrency. hundreds of thousands of completely worthless "titles". sole purpose in life is to grab unwitting customers money and run.
in this case, unity grabbing a percentage seems like a trading exchange taking a cut. is the exchange really the 'bad guy' in this interaction?
its the 2020s: We're All Trying To Make Money.
- bogwog 1y agoGames are art. Some people do it for money, some do it to express themselves, some do it for fun. What's worthless to you is very valuable to someone else.
- webdevver 1y agothis is 1:1 what i hear people say about solana memecoins
- shigawire 1y agoMemecoins as art? I count myself fortunate to have not been subjected to that line of thought until now.
- Imustaskforhelp 1y agoYes, Also petition to just call memecoins ponzi scheme or scamcoins to not even ever let people think that its worth putting 1 cent of money on. Scamcoins are comparable to disease or even cancer. Theoretically every scam is.
- DrillShopper 1y agoOh no, they're fully irony poisoned. Welp
- kg 1y agoUnlike memecoins most games have utility via interactivity. I say most because there are definitely games like Banana that don't really have any interactivity, but it arguably had a different kind of utility: https://www.youtube.com/watch?v=aitVHsg0rWA https://www.youtube.com/watch?v=aitVHsg0rWA
- phendrenad2 1y agoYes but it's undeniable that the industry has changed recently. It used to be, someone would make a game to express themselves, it would be picked up by a major studio, it would be expanded and polished until it had mass appeal, and became the next "blockbuster" game. Now, it's, someone makes a game to express themselves, and they eke by on a trickly of income, they fight for placement among the sea of shovelware on the game store sites, and they never get picked up by a big publisher. Meanwhile, the big 3 game companies are creating the same formulaic game over and over and, through massive advertising campaigns, have captured all of the customers.
- sarchertech 1y ago>expanded and polished until it had mass appeal, and became the next “blockbuster”. I’m not going to say that never happened. But I can’t think of any examples off the top of my head. The fortunes of small independent teams have certainly risen and fallen multiple times over the years.
- krapp 1y agoI can only think of examples where famous streamers made indie games go viral.
- phendrenad2 1y agoBlizzard fits this model. They didn't go from Warcraft to WC3 to WoW without outside investment.
- sarchertech 1y agoBlizzard certainly doesn’t fit the model of >someone would make a game to express themselves, it would be picked up by a major studio, it would be expanded and polished until it had mass appeal, and became the next "blockbuster" game. Warcraft was a big success and Warcraft 2 was a huge success. Both of those games were published by Blizzard themselves. They were purchased by Vivendi a few years later. I can’t think of a single game where a major studio picked up a small game then expanded and polished it into a blockbuster. The closest I can think of is maybe DOTA. Where the creator of a mod was hired by valve to make a stand alone game. But that definitely wasn’t normal.
- Imustaskforhelp 1y agoLets discuss. I genuinely hate memecoins with a passion but not indie games Honestly, memecoins are just ponzi schemes. They are created on hype and people buy memecoins with the idea that it would trade higher and so on. Noone in their goddamn right minds would just pay for an app showing some image of something. No, it is the idea that you can sell it for higher price, or if you can't, then why not just donate to them in the first place?? like if you think pepe is cool, just mail matt fury (I think he's the creator, just searched) some money and email him thanks on why pepe matters to you. But nope people buy these shitty ass things just so that they can sell it to some other person believing the same dream as them. And no, every cryptocoin is like this unless stablecoin in this sense but some coins have some utility that I can understand but still, if they have utility, just buy them when you want the utility man, but memecoins are the worst of the worst, just leeches on gullible people. Indie devs are more like clippy (louis rossman, lets go, I am doing my deal spreading clippy) Once you bought them, 99% don't want anything else from you. They don't want you to sell it to an higher fool. they want you to play. they want you to give them feedback (both critisicm and praise) they want you to recognize the work they put in and they are proud of what they created which is why they created it. Indie devs making games usually also take a lot more time and effort and that can only happen 90% of the time when you love the project than memecoins But also I will admit that there are games that are not like that (think mobile ad games) and yes they are as much an evil/scummy as memecoins. Maybe a little less since trading factor and selling to others is gone but still some apps target little kids so they are worse in that. Maybe those apps take some time to develop but that's it. In my opinion yes shitty mobile games are comparable to memecoins, they are both (scams?), one might take more effort than other but honestly that varies but yeah even then they both are scams. But doing the disservice of even comparing every indie game to memecoin might make you A) completely wrong, doing a great disservice while basically spreading lies that basically ragebaited me man B) the most downvoted person You kinda ragebaited me no offense and I know you might be a good person. And its okay, misunderstandings happen. I may be wrong too, I usually am and that's why lets discuss if you think there is something wrong with what I said
- kg 1y ago> Noone in their goddamn right minds would just pay for an app showing some image of something Not to necessarily disagree with anything else you argued, but there's a small relatively profitable genre of games for consoles that are just a unity template with an image of a turtle or whatever, and you mash a button to pet the turtle. The reason these exist and people buy them is because you get trophies for pressing the button. So "an app just showing an image of something" is not very far from what those games are, and a bunch of them exist and do make money. It's tremendously weird. There are also games like that Banana steam game that exist as part of a weird microtransactions economy instead of existing as what most people would consider a game.
- xandrius 1y agoSay you don't play games without saying you don't play games.