6 ms·
Is games not a part of tech?
by nickitolas 1y ago
Is games not a part of tech?
- krs_ 1y agoOf course, but there are some oddities in tool use compared to other industries. At my job we use Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason. Naturally everyone here hates it.
- phlakaton 1y agoBut not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce.
- __float 1y agoIt is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make.
- Wowfunhappy 1y ago...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files? I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.
- zemo 1y ago> Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason. The last game I worked on was like 80gb built. The perforce depot was many terabytes large, not something you want to have on every person's workstation. Games companies use Perforce for a very good reason.
- zemo 1y agono