7 ms·
I ran some of these in comparison with Chrome, and Chrome was consistently faster, but only marginally (1-20%). I'm actually quite impressed, an integrated Inte
by phil294 1y ago
I ran some of these in comparison with Chrome, and Chrome was consistently faster, but only marginally (1-20%). I'm actually quite impressed, an integrated Intel HD 620 / 4x2.4 GHz (!) rendering 10,000 fishes at 30 FPS in a webbrowser.
- moffkalast 1y agoFor reference my numbers are for an RTX 4070, Firefox has no excuse for not being able to crack 60 fps on a demo that looks like it's from the late 2000s in terms of graphics.
- Xss3 1y agoSounds like hardware acceleration isnt working?
- moffkalast 1y agoI'm running Gazebo at 10 times realtime and inference through cuda, trust me it's working. If Firefox doesn't take advantage of it that's its problem. I've enabled every config setting for acceleration I could find.
- Xss3 1y agoIs it possible your os is handing it your integrated gfx on cpu instead of your GPU?
- godelski 1y agoIsn't the fps capping? I'm pretty confident it is because it won't go above that on my system even when I do a trivial number of fish and my monitor maxes out at 60fps... > on a demo that looks like it's from the late 2000 Okay... now I think I shouldn't take you seriously... The literal visual aesthetics aren't really important for the test. You could place some nicer shaders and it wouldn't necessarily change the compute load. Hell, it could just be highly unoptimized. Benchmarks are mostly about having something static to test, not making something visually pleasing.
- moffkalast 1y agoI'm half kidding, it's entirely possible to overload any GPU with too many draw calls with the end result not looking like much. These fish would run reasonably well on something from that era though I'm sure, it's no GTA San Andreas. But no it's not capped at 30, it jumps to like 33, 34 sometimes with those settings, it's capped to 60 like Chrome as well. Probably vsync.
- godelski 1y agoYou said 60 before so thats why I thought it was capped. Which matches what I'm seeing when I run the tests as well as others
- rypskar 1y agoIs your screen 60Hz? Game loops are normally using requestAnimationFrame [0], which is capped at refresh rate of your display [0]https://developer.mozilla.org/en-US/docs/Web/API/Window/requestAnimationFrame https://developer.mozilla.org/en-US/docs/Web/API/Window/requ...