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Looks like Apple might be prioritizing gaming for the next gen Vision devices? Hopefully, as I know many, myself included that passed on the Vision because the
by fixprix 1y ago
Looks like Apple might be prioritizing gaming for the next gen Vision devices? Hopefully, as I know many, myself included that passed on the Vision because the gaming support wasn't there. Price was never an issue.
- mvkel 1y agoIt would be strange if they went about it this way, as it gives the godot community some unprecedented control over apple's release schedule
- __m 1y agoMy fear is that they won't treat godot first class and release updates for unity first. That kind of first class support would be required for me to switch from unity.
- KeplerBoy 1y agoDoes anyone in the industry care about VR gaming right now? I don't see people buying headsets, I don't see VR features in new major games, it's just not a thing outside of a probably shrinking niche.
- singularity2001 1y agoLookup GorillaTag a surprise smash hit that made half $1 billion(!) revenue on the Meta quest!
- darknavi 1y agoThat is a good example of a good and successful VR game, but it's also three years old.
- hnlmorg 1y agoYou’re not looking very hard then because there are loads of new games released both with VR support and also exclusively for devices like the Oculus Quest. What we’ve seen less of is AAA games bolt on VR support as an afterthought - and the reason for that is because it’s almost always a terrible way to play a game that was originally designed to be played with a keyboard and mouse, or traditional game controller.
- numpad0 1y agohttps://trends.google.com/trends/explore?date=2015-02-07%202025-03-07&q=VRChat,HomePod
- mattlondon 1y agoThis to me smells of desperation - not so much as "prioritising gaming" and more "prioritising anyone making any kind of content at all please please please someone make something for our device".
- zapzupnz 1y agoIt no more smells of desperation than when Apple contributed modern ScreenCaptureKit support to OBS Studio. They want great experiences for their own platforms and sometimes that means reaching out to other projects. It's true that the Vision Pro hasn't seen the uptake that Apple's other platforms did at launch, like the iPhone, iPad, Apple Watch, etc. — but it's nearsighted to think that Apple can't play a long game. It has the patience (and money) to play it all the way to the eventual release of their glasses; by that time, the platform will already have plenty of fantastic software ported from iOS and, eventually, other platforms through ventures like this.
- mattlondon 1y agoI think there is "playing the long game" and there is "flogging a dead horse". I still can't believe that both apple and meta bet the farm on VR and screwed up so spectacularly. It was fairly clear that VR was never going to be mainstream for the same reasons that 3D movies and TVs vanished after all that fanfare and marketing a few years ago: people don't want to wear the glasses, and they don't want to pay extra either. We've been there and tried this - people are happy with 2D screens and don't see any real benefits of 3D glasses/headsets worth paying for (...apart from the nerdfactor). Sure there might be some sort of market for "smart glasses" and people are continually releasing various iterations of those (and I'd be up for a pair too FWIW), but if the vision pro is any indication of what the tech is capable of today, we're a very very long way away from normal-glasses-style form factor units (i.e. size, weight, battery life, discreetness, price, nausea etc). Tl;Dr - nice try doing something new, but if I were an apple investor I'd prefer they went back to what they knew and not waste further billions upon billions "playing the long game" on a dead-end because they can't accept they made a mistake.
- 1y ago